mirror of
https://github.com/NixOS/nixpkgs.git
synced 2024-12-13 17:23:08 +00:00
4e50d99934
This will be the build system going forward, so it seems sensible to support it right away. There's no neat way to use the system GameNetworkingSockets upstream yet, so we add a hack for now. Proactively decrease platforms to Linux only since the CMake doesn't quite use GNUInstallDirs on Darwin and Windows unfortunately.
96 lines
2.7 KiB
Nix
96 lines
2.7 KiB
Nix
{ lib, stdenv, fetchFromGitHub, fpc, zip, makeWrapper
|
|
, SDL2, freetype, physfs, openal, gamenetworkingsockets
|
|
, xorg, autoPatchelfHook, cmake
|
|
}:
|
|
|
|
let
|
|
base = stdenv.mkDerivation rec {
|
|
pname = "soldat-base";
|
|
version = "unstable-2021-09-05";
|
|
|
|
src = fetchFromGitHub {
|
|
name = "base";
|
|
owner = "Soldat";
|
|
repo = "base";
|
|
rev = "6c74d768d511663e026e015dde788006c74406b5";
|
|
sha256 = "175gmkdccy8rnkd95h2zqldqfydyji1hfby8b1qbnl8wz4dh08mz";
|
|
};
|
|
|
|
nativeBuildInputs = [ zip ];
|
|
|
|
buildPhase = ''
|
|
sh create_smod.sh
|
|
'';
|
|
|
|
installPhase = ''
|
|
install -Dm644 soldat.smod -t $out/share/soldat
|
|
install -Dm644 client/play-regular.ttf -t $out/share/soldat
|
|
'';
|
|
|
|
meta = with lib; {
|
|
description = "Soldat's base game content";
|
|
license = licenses.cc-by-40;
|
|
platforms = platforms.all;
|
|
inherit (src.meta) homepage;
|
|
};
|
|
};
|
|
|
|
in
|
|
|
|
stdenv.mkDerivation rec {
|
|
pname = "soldat";
|
|
version = "unstable-2021-11-01";
|
|
|
|
src = fetchFromGitHub {
|
|
name = "soldat";
|
|
owner = "Soldat";
|
|
repo = "soldat";
|
|
rev = "7780d2948b724970af9f2aaf4fb4e4350d5438d9";
|
|
sha256 = "0r39d1394q7kabsgq6vpdlzwsajxafsg23i0r273nggfvs3m805z";
|
|
};
|
|
|
|
patches = [
|
|
# Don't build GameNetworkingSockets as an ExternalProject,
|
|
# see https://github.com/Soldat/soldat/issues/73
|
|
./gamenetworkingsockets-no-external.patch
|
|
];
|
|
|
|
nativeBuildInputs = [ fpc makeWrapper autoPatchelfHook cmake ];
|
|
|
|
cmakeFlags = [
|
|
"-DADD_ASSETS=OFF" # We provide base's smods via nix
|
|
];
|
|
|
|
buildInputs = [ SDL2 freetype physfs openal gamenetworkingsockets ];
|
|
# TODO(@sternenseemann): set proper rpath via cmake, so we don't need autoPatchelfHook
|
|
runtimeDependencies = [ xorg.libX11 ];
|
|
|
|
# make sure soldat{,server} find their game archive,
|
|
# let them write their state and configuration files
|
|
# to $XDG_CONFIG_HOME/soldat/soldat{,server} unless
|
|
# the user specifies otherwise.
|
|
postInstall = ''
|
|
for p in $out/bin/soldatserver $out/bin/soldat; do
|
|
configDir="\''${XDG_CONFIG_HOME:-\$HOME/.config}/soldat/$(basename "$p")"
|
|
|
|
wrapProgram "$p" \
|
|
--run "mkdir -p \"$configDir\"" \
|
|
--add-flags "-fs_portable 0" \
|
|
--add-flags "-fs_userpath \"$configDir\"" \
|
|
--add-flags "-fs_basepath \"${base}/share/soldat\""
|
|
done
|
|
'';
|
|
|
|
meta = with lib; {
|
|
description = "Soldat is a unique 2D (side-view) multiplayer action game";
|
|
license = [ licenses.mit base.meta.license ];
|
|
inherit (src.meta) homepage;
|
|
maintainers = [ maintainers.sternenseemann ];
|
|
platforms = [ "x86_64-linux" "i686-linux" ];
|
|
# portability currently mainly limited by fpc
|
|
# in nixpkgs which doesn't work on darwin,
|
|
# aarch64 and arm support should be possible:
|
|
# https://github.com/Soldat/soldat/issues/45
|
|
};
|
|
}
|