mirror of
https://github.com/NixOS/nixpkgs.git
synced 2024-11-23 23:43:30 +00:00
9fbc67d63e
Upstream project was [renamed] which removes the ambiguity with
Soldat 1.7 as well as Soldat 2.
[renamed]: 0fec3d86af
92 lines
2.7 KiB
Nix
92 lines
2.7 KiB
Nix
{ lib, stdenv, fetchFromGitHub, fpc, zip, makeWrapper
|
|
, SDL2, freetype, physfs, openal, gamenetworkingsockets
|
|
, xorg, autoPatchelfHook, cmake
|
|
}:
|
|
|
|
let
|
|
base = stdenv.mkDerivation rec {
|
|
pname = "opensoldat-base";
|
|
version = "unstable-2021-09-05";
|
|
|
|
src = fetchFromGitHub {
|
|
name = "base";
|
|
owner = "opensoldat";
|
|
repo = "base";
|
|
rev = "6c74d768d511663e026e015dde788006c74406b5";
|
|
sha256 = "175gmkdccy8rnkd95h2zqldqfydyji1hfby8b1qbnl8wz4dh08mz";
|
|
};
|
|
|
|
nativeBuildInputs = [ zip ];
|
|
|
|
buildPhase = ''
|
|
sh create_smod.sh
|
|
'';
|
|
|
|
installPhase = ''
|
|
install -Dm644 soldat.smod -t $out/share/soldat
|
|
install -Dm644 client/play-regular.ttf -t $out/share/soldat
|
|
'';
|
|
|
|
meta = with lib; {
|
|
description = "Opensoldat's base game content";
|
|
license = licenses.cc-by-40;
|
|
platforms = platforms.all;
|
|
inherit (src.meta) homepage;
|
|
};
|
|
};
|
|
|
|
in
|
|
|
|
stdenv.mkDerivation rec {
|
|
pname = "opensoldat";
|
|
version = "unstable-2022-07-02";
|
|
|
|
src = fetchFromGitHub {
|
|
name = "opensoldat";
|
|
owner = "opensoldat";
|
|
repo = "opensoldat";
|
|
rev = "9574f5791b7993067f03d2df03d625908bc3762f";
|
|
sha256 = "0kyxzikd4ngx3nshjw0411x61zqq1b7l01lxw41rlcy4nad3r0vi";
|
|
};
|
|
|
|
nativeBuildInputs = [ fpc makeWrapper autoPatchelfHook cmake ];
|
|
|
|
cmakeFlags = [
|
|
"-DADD_ASSETS=OFF" # We provide base's smods via nix
|
|
"-DBUILD_GNS=OFF" # Don't build GameNetworkingSockets as an ExternalProject
|
|
];
|
|
|
|
buildInputs = [ SDL2 freetype physfs openal gamenetworkingsockets ];
|
|
# TODO(@sternenseemann): set proper rpath via cmake, so we don't need autoPatchelfHook
|
|
runtimeDependencies = [ xorg.libX11 ];
|
|
|
|
# make sure soldat{,server} find their game archive,
|
|
# let them write their state and configuration files
|
|
# to $XDG_CONFIG_HOME/soldat/soldat{,server} unless
|
|
# the user specifies otherwise.
|
|
# TODO(@sternenseemann): rename config dir to opensoldat
|
|
postInstall = ''
|
|
for p in $out/bin/soldatserver $out/bin/soldat; do
|
|
configDir="\''${XDG_CONFIG_HOME:-\$HOME/.config}/soldat/$(basename "$p")"
|
|
|
|
wrapProgram "$p" \
|
|
--run "mkdir -p \"$configDir\"" \
|
|
--add-flags "-fs_portable 0" \
|
|
--add-flags "-fs_userpath \"$configDir\"" \
|
|
--add-flags "-fs_basepath \"${base}/share/soldat\""
|
|
done
|
|
'';
|
|
|
|
meta = with lib; {
|
|
description = "Opensoldat is a unique 2D (side-view) multiplayer action game";
|
|
license = [ licenses.mit base.meta.license ];
|
|
inherit (src.meta) homepage;
|
|
maintainers = [ maintainers.sternenseemann ];
|
|
platforms = [ "x86_64-linux" "i686-linux" ];
|
|
# portability currently mainly limited by fpc
|
|
# in nixpkgs which doesn't work on darwin,
|
|
# aarch64 and arm support should be possible:
|
|
# https://github.com/opensoldat/opensoldat/issues/45
|
|
};
|
|
}
|