nixpkgs/pkgs/games/quakespasm/vulkan.nix
Silvan Mosberger 4f0dadbf38 treewide: format all inactive Nix files
After final improvements to the official formatter implementation,
this commit now performs the first treewide reformat of Nix files using it.
This is part of the implementation of RFC 166.

Only "inactive" files are reformatted, meaning only files that
aren't being touched by any PR with activity in the past 2 months.
This is to avoid conflicts for PRs that might soon be merged.
Later we can do a full treewide reformat to get the rest,
which should not cause as many conflicts.

A CI check has already been running for some time to ensure that new and
already-formatted files are formatted, so the files being reformatted here
should also stay formatted.

This commit was automatically created and can be verified using

    nix-build a08b3a4d19.tar.gz \
      --argstr baseRev b32a094368
    result/bin/apply-formatting $NIXPKGS_PATH
2024-12-10 20:26:33 +01:00

96 lines
2.0 KiB
Nix

{
SDL2,
fetchFromGitHub,
flac,
glslang,
gzip,
lib,
libmpg123,
libopus,
libvorbis,
makeWrapper,
meson,
moltenvk,
ninja,
opusfile,
pkg-config,
stdenv,
vulkan-headers,
vulkan-loader,
}:
stdenv.mkDerivation rec {
pname = "vkquake";
version = "1.31.3";
src = fetchFromGitHub {
owner = "Novum";
repo = "vkQuake";
rev = version;
sha256 = "sha256-VqTfcwt6/VTotD2Y7x7WiVwISRGOLfmMWh6EO5DSMX4=";
};
nativeBuildInputs = [
makeWrapper
glslang
meson
ninja
pkg-config
];
buildInputs =
[
SDL2
flac
gzip
libmpg123
libopus
libvorbis
opusfile
vulkan-loader
]
++ lib.optionals stdenv.hostPlatform.isDarwin [
moltenvk
vulkan-headers
];
buildFlags = [ "DO_USERDIRS=1" ];
env = lib.optionalAttrs stdenv.hostPlatform.isDarwin {
NIX_CFLAGS_COMPILE = lib.concatStringsSep " " [
"-Wno-error=unused-but-set-variable"
"-Wno-error=implicit-const-int-float-conversion"
];
};
installPhase = ''
mkdir -p "$out/bin"
cp vkquake "$out/bin"
'';
postFixup = lib.optionalString (!stdenv.hostPlatform.isDarwin) ''
patchelf $out/bin/vkquake \
--add-rpath ${lib.makeLibraryPath [ vulkan-loader ]}
'';
meta = with lib; {
description = "Vulkan Quake port based on QuakeSpasm";
homepage = src.meta.homepage;
longDescription = ''
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering.
It is based on the popular QuakeSpasm port and runs all mods compatible with it
like Arcane Dimensions or In The Shadows. vkQuake also serves as a Vulkan demo
application that shows basic usage of the API. For example it demonstrates render
passes & sub passes, pipeline barriers & synchronization, compute shaders, push &
specialization constants, CPU/GPU parallelism and memory pooling.
'';
platforms = with platforms; linux ++ darwin;
maintainers = with maintainers; [
PopeRigby
ylh
];
mainProgram = "vkquake";
};
}