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After final improvements to the official formatter implementation, this commit now performs the first treewide reformat of Nix files using it. This is part of the implementation of RFC 166. Only "inactive" files are reformatted, meaning only files that aren't being touched by any PR with activity in the past 2 months. This is to avoid conflicts for PRs that might soon be merged. Later we can do a full treewide reformat to get the rest, which should not cause as many conflicts. A CI check has already been running for some time to ensure that new and already-formatted files are formatted, so the files being reformatted here should also stay formatted. This commit was automatically created and can be verified using nix-builda08b3a4d19
.tar.gz \ --argstr baseRevb32a094368
result/bin/apply-formatting $NIXPKGS_PATH
96 lines
2.0 KiB
Nix
96 lines
2.0 KiB
Nix
{
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SDL2,
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fetchFromGitHub,
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flac,
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glslang,
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gzip,
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lib,
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libmpg123,
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libopus,
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libvorbis,
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makeWrapper,
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meson,
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moltenvk,
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ninja,
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opusfile,
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pkg-config,
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stdenv,
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vulkan-headers,
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vulkan-loader,
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}:
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stdenv.mkDerivation rec {
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pname = "vkquake";
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version = "1.31.3";
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src = fetchFromGitHub {
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owner = "Novum";
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repo = "vkQuake";
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rev = version;
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sha256 = "sha256-VqTfcwt6/VTotD2Y7x7WiVwISRGOLfmMWh6EO5DSMX4=";
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};
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nativeBuildInputs = [
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makeWrapper
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glslang
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meson
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ninja
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pkg-config
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];
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buildInputs =
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[
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SDL2
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flac
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gzip
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libmpg123
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libopus
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libvorbis
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opusfile
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vulkan-loader
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]
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++ lib.optionals stdenv.hostPlatform.isDarwin [
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moltenvk
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vulkan-headers
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];
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buildFlags = [ "DO_USERDIRS=1" ];
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env = lib.optionalAttrs stdenv.hostPlatform.isDarwin {
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NIX_CFLAGS_COMPILE = lib.concatStringsSep " " [
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"-Wno-error=unused-but-set-variable"
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"-Wno-error=implicit-const-int-float-conversion"
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];
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};
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installPhase = ''
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mkdir -p "$out/bin"
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cp vkquake "$out/bin"
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'';
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postFixup = lib.optionalString (!stdenv.hostPlatform.isDarwin) ''
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patchelf $out/bin/vkquake \
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--add-rpath ${lib.makeLibraryPath [ vulkan-loader ]}
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'';
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meta = with lib; {
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description = "Vulkan Quake port based on QuakeSpasm";
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homepage = src.meta.homepage;
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longDescription = ''
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vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering.
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It is based on the popular QuakeSpasm port and runs all mods compatible with it
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like Arcane Dimensions or In The Shadows. vkQuake also serves as a Vulkan demo
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application that shows basic usage of the API. For example it demonstrates render
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passes & sub passes, pipeline barriers & synchronization, compute shaders, push &
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specialization constants, CPU/GPU parallelism and memory pooling.
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'';
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platforms = with platforms; linux ++ darwin;
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maintainers = with maintainers; [
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PopeRigby
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ylh
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];
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mainProgram = "vkquake";
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};
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}
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