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edfb47e9f9
The bundled FFmpeg is used by default anyway, but this fixes compilation with FFmpeg 6 when opting in.
164 lines
4.3 KiB
Nix
164 lines
4.3 KiB
Nix
{
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lib,
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SDL2,
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cmake,
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copyDesktopItems,
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fetchFromGitHub,
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ffmpeg_6,
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glew,
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libffi,
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libsForQt5,
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libzip,
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makeDesktopItem,
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makeWrapper,
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pkg-config,
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python3,
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snappy,
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stdenv,
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vulkan-loader,
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wayland,
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zlib,
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enableQt ? false,
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enableVulkan ? true,
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forceWayland ? false,
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useSystemFfmpeg? false,
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useSystemSnappy? true,
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}:
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let
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# experimental, see https://github.com/hrydgard/ppsspp/issues/13845
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vulkanWayland = enableVulkan && forceWayland;
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inherit (libsForQt5) qtbase qtmultimedia wrapQtAppsHook;
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in
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# Only SDL frontend needs to specify whether to use Wayland
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assert forceWayland -> !enableQt;
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stdenv.mkDerivation (finalAttrs: {
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pname = "ppsspp"
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+ lib.optionalString enableQt "-qt"
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+ lib.optionalString (!enableQt) "-sdl"
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+ lib.optionalString forceWayland "-wayland";
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version = "1.17.1";
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src = fetchFromGitHub {
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owner = "hrydgard";
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repo = "ppsspp";
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rev = "v${finalAttrs.version}";
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fetchSubmodules = true;
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hash = "sha256-I84zJqEE1X/eo/ukeGA2iZe3lWKvilk+RNGUzl2wZXY=";
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};
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patches = lib.optionals useSystemFfmpeg [
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./fix-ffmpeg-6.patch
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];
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postPatch = ''
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substituteInPlace git-version.cmake --replace unknown ${finalAttrs.src.rev}
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substituteInPlace UI/NativeApp.cpp --replace /usr/share $out/share
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'';
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nativeBuildInputs = [
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cmake
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copyDesktopItems
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makeWrapper
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pkg-config
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python3
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]
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++ lib.optionals enableQt [ wrapQtAppsHook ];
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buildInputs = [
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SDL2
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glew
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libzip
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zlib
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]
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++ lib.optionals useSystemFfmpeg [
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ffmpeg_6
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]
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++ lib.optionals useSystemSnappy [
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snappy
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]
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++ lib.optionals enableQt [
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qtbase
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qtmultimedia
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]
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++ lib.optionals enableVulkan [ vulkan-loader ]
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++ lib.optionals vulkanWayland [ wayland libffi ];
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cmakeFlags = [
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(lib.cmakeBool "HEADLESS" (!enableQt))
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(lib.cmakeBool "USE_SYSTEM_FFMPEG" useSystemFfmpeg)
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(lib.cmakeBool "USE_SYSTEM_LIBZIP" true)
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(lib.cmakeBool "USE_SYSTEM_SNAPPY" useSystemSnappy)
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(lib.cmakeBool "USE_WAYLAND_WSI" vulkanWayland)
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(lib.cmakeBool "USING_QT_UI" enableQt)
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(lib.cmakeFeature "OpenGL_GL_PREFERENCE" "GLVND")
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];
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desktopItems = [
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(makeDesktopItem {
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desktopName = "PPSSPP";
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name = "ppsspp";
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exec = "ppsspp";
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icon = "ppsspp";
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comment = "Play PSP games on your computer";
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categories = [ "Game" "Emulator" ];
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})
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];
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installPhase =
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lib.concatStringsSep "\n" ([
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''runHook preInstall''
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]
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++ [
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''mkdir -p $out/share/{applications,ppsspp/bin,icons}''
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]
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++ (if enableQt then [
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''install -Dm555 PPSSPPQt $out/share/ppsspp/bin/''
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] else [
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''install -Dm555 PPSSPPHeadless $out/share/ppsspp/bin/''
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''makeWrapper $out/share/ppsspp/bin/PPSSPPHeadless $out/bin/ppsspp-headless''
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''install -Dm555 PPSSPPSDL $out/share/ppsspp/bin/''
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])
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++ [
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''mv assets $out/share/ppsspp''
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''mv ../icons/hicolor $out/share/icons''
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]
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++ [
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''runHook postInstall''
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]);
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postFixup =
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let
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wrapperArgs =
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lib.concatStringsSep " "
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(lib.optionals enableVulkan [
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"--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ vulkan-loader ]}"
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] ++ lib.optionals (!enableQt) [
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"--set SDL_VIDEODRIVER ${if forceWayland then "wayland" else "x11"}"
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]);
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binToBeWrapped = if enableQt then "PPSSPPQt" else "PPSSPPSDL";
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in
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''makeWrapper $out/share/ppsspp/bin/${binToBeWrapped} $out/bin/ppsspp ${wrapperArgs}'';
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meta = {
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homepage = "https://www.ppsspp.org/";
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description = "HLE Playstation Portable emulator, written in C++ ("
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+ (if enableQt then "Qt" else "SDL + headless") + ")";
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longDescription = ''
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PPSSPP is a PSP emulator, which means that it can run games and other
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software that was originally made for the Sony PSP.
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The PSP had multiple types of software. The two most common are native PSP
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games on UMD discs and downloadable games (that were stored in the
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directory PSP/GAME on the "memory stick"). But there were also UMD Video
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discs, and PS1 games that could run in a proprietary emulator. PPSSPP does
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not run those.
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'';
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license = lib.licenses.gpl2Plus;
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maintainers = [ lib.maintainers.AndersonTorres ];
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mainProgram = "ppsspp";
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platforms = lib.platforms.linux;
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};
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})
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