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1b4d50dbac
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification and released under the MIT license. http://glm.g-truc.net/
35 lines
883 B
Nix
35 lines
883 B
Nix
{ stdenv, fetchurl, unzip }:
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stdenv.mkDerivation rec {
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name = "glm-0.9.5.1";
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src = fetchurl {
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url = "mirror://sourceforge/project/ogl-math/${name}/${name}.zip";
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sha256 = "1x8bpmqdszzkg21r411w7cy4mqd5dcvb9jghc8h3xrx7ldbicqjg";
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};
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buildInputs = [ unzip ];
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outputs = [ "out" "doc" ];
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installPhase = ''
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mkdir -p "$out/include"
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cp -r glm "$out/include"
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mkdir -p "$doc/share/doc/glm"
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cp -r doc/* "$doc/share/doc/glm"
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'';
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meta = with stdenv.lib; {
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description = "OpenGL Mathematics library for C++";
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longDescription = ''
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OpenGL Mathematics (GLM) is a header only C++ mathematics library for
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graphics software based on the OpenGL Shading Language (GLSL)
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specification and released under the MIT license.
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'';
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homepage = http://glm.g-truc.net/;
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license = licenses.mit;
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platforms = platforms.unix;
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};
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}
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