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Building on Darwin resulted in an error with not being able to find SDL header files. Looking through the remote repository code, it looks like it expects the SDL2.framework layout and not the Linux-style include directory layout. The main difference between these two layouts is whether or not the SDL header files are contained within a `SDL2` subdirectory. In the .framework file, the header files are located at `Headers/SDL_*.h`. On Linux, the headers are located under `include/SDL2/SDL_*.h`. When Nix builds SDL on Darwin, the output is in the Linux-style layout, while the recastnavigation CMakeLists.txt is expecting things to be in the .framework layout. The fix I made was to change the Darwin-specific `include_directories` directive which points to the Headers directory to instead point to the headers from the Nix store.
44 lines
1.6 KiB
Nix
44 lines
1.6 KiB
Nix
{ stdenv, lib, fetchFromGitHub, cmake, libGL, SDL2, libGLU, catch }:
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stdenv.mkDerivation rec {
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pname = "recastai";
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# use latest revision for the CMake build process and OpenMW
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# OpenMW use e75adf86f91eb3082220085e42dda62679f9a3ea
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version = "unstable-2023-01-02";
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src = fetchFromGitHub {
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owner = "recastnavigation";
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repo = "recastnavigation";
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rev = "405cc095ab3a2df976a298421974a2af83843baf";
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sha256 = "sha256-WVzDI7+UuAl10Tm1Zjkea/FMk0cIe7pWg0iyFLbwAdI=";
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};
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postPatch = ''
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cp ${catch}/include/catch/catch.hpp Tests/catch.hpp
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# https://github.com/recastnavigation/recastnavigation/issues/524
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substituteInPlace CMakeLists.txt \
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--replace '\$'{exec_prefix}/'$'{CMAKE_INSTALL_LIBDIR} '$'{CMAKE_INSTALL_FULL_LIBDIR} \
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--replace '\$'{prefix}/'$'{CMAKE_INSTALL_INCLUDEDIR} '$'{CMAKE_INSTALL_FULL_INCLUDEDIR}
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'' + lib.optionalString stdenv.hostPlatform.isDarwin ''
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# Expects SDL2.framework in specific location, which we don't have
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# Change where SDL2 headers are searched for to match what we do have
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substituteInPlace RecastDemo/CMakeLists.txt \
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--replace 'include_directories(''${SDL2_LIBRARY}/Headers)' 'include_directories(${SDL2.dev}/include/SDL2)'
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'';
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doCheck = true;
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nativeBuildInputs = [ cmake ];
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buildInputs = [ libGL SDL2 libGLU ];
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meta = with lib; {
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homepage = "https://github.com/recastnavigation/recastnavigation";
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description = "Navigation-mesh Toolset for Games";
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license = licenses.zlib;
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maintainers = with maintainers; [ marius851000 ];
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platforms = platforms.all;
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};
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}
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