nixpkgs/pkgs/games/heroic/default.nix
Silvan Mosberger 776b0b45a3 treewide: format all inactive Nix files
After final improvements to the official formatter implementation,
this commit now performs the first treewide reformat of Nix files using it.
This is part of the implementation of RFC 166.

Only "inactive" files are reformatted, meaning only files that
aren't being touched by any PR with activity in the past 2 months.
This is to avoid conflicts for PRs that might soon be merged.
Later we can do a full treewide reformat to get the rest,
which should not cause as many conflicts.

A CI check has already been running for some time to ensure that new and
already-formatted files are formatted, so the files being reformatted here
should also stay formatted.

This commit was automatically created and can be verified using

    nix-build a08b3a4d19.tar.gz \
      --argstr baseRev f84e54abd3
    result/bin/apply-formatting $NIXPKGS_PATH
2024-12-10 20:22:27 +01:00

111 lines
3.6 KiB
Nix

{
lib,
stdenv,
fetchFromGitHub,
pnpm,
nodejs,
makeWrapper,
electron,
vulkan-helper,
gogdl,
legendary-gl,
nile,
comet-gog,
}:
stdenv.mkDerivation (finalAttrs: {
pname = "heroic-unwrapped";
version = "2.15.1";
src = fetchFromGitHub {
owner = "Heroic-Games-Launcher";
repo = "HeroicGamesLauncher";
rev = "v${finalAttrs.version}";
hash = "sha256-+OQRcBOf9Y34DD7FOp/3SO05mREG6or/HPiOkasHWPM=";
};
pnpmDeps = pnpm.fetchDeps {
inherit (finalAttrs) pname version src;
hash = "sha256-3PiB8CT7wxGmvRuQQ5FIAmBqBm9+R55ry+N/qUYWzuk=";
};
nativeBuildInputs = [
nodejs
pnpm.configHook
makeWrapper
];
patches = [
# Make Heroic create Steam shortcuts (to non-steam games) with the correct path to heroic.
./fix-non-steam-shortcuts.patch
];
postPatch = ''
# We are not packaging this as an Electron application bundle, so Electron
# reports to the application that is is not "packaged", which causes Heroic
# to take some incorrect codepaths meant for development environments.
substituteInPlace src/**/*.ts --replace-quiet 'app.isPackaged' 'true'
'';
buildPhase = ''
runHook preBuild
pnpm --offline electron-vite build
# Remove dev dependencies.
pnpm --ignore-scripts prune --prod
# Clean up broken symlinks left behind by `pnpm prune`
find node_modules/.bin -xtype l -delete
runHook postBuild
'';
# --disable-gpu-compositing is to work around upstream bug
# https://github.com/electron/electron/issues/32317
installPhase = ''
runHook preInstall
mkdir -p $out/share/{applications,heroic}
cp -r . $out/share/heroic
rm -rf $out/share/heroic/{.devcontainer,.vscode,.husky,.idea,.github}
chmod -R u+w "$out/share/heroic/public/bin" "$out/share/heroic/build/bin"
rm -rf "$out/share/heroic/public/bin" "$out/share/heroic/build/bin"
mkdir -p "$out/share/heroic/build/bin/x64/linux"
ln -s \
"${lib.getExe gogdl}" \
"${lib.getExe legendary-gl}" \
"${lib.getExe nile}" \
"${lib.getExe comet-gog}" \
"${lib.getExe vulkan-helper}" \
"$out/share/heroic/build/bin/x64/linux/"
makeWrapper "${electron}/bin/electron" "$out/bin/heroic" \
--inherit-argv0 \
--add-flags --disable-gpu-compositing \
--add-flags $out/share/heroic \
--add-flags "\''${NIXOS_OZONE_WL:+\''${WAYLAND_DISPLAY:+--ozone-platform-hint=auto --enable-features=WaylandWindowDecorations --enable-wayland-ime}}"
substituteInPlace "$out/share/heroic/flatpak/com.heroicgameslauncher.hgl.desktop" \
--replace-fail "Exec=heroic-run" "Exec=heroic"
mkdir -p "$out/share/applications" "$out/share/icons/hicolor/512x512/apps"
ln -s "$out/share/heroic/flatpak/com.heroicgameslauncher.hgl.desktop" "$out/share/applications"
ln -s "$out/share/heroic/flatpak/com.heroicgameslauncher.hgl.png" "$out/share/icons/hicolor/512x512/apps"
runHook postInstall
'';
meta = with lib; {
description = "A Native GOG, Epic, and Amazon Games Launcher for Linux, Windows and Mac";
homepage = "https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher";
changelog = "https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases";
license = licenses.gpl3Only;
maintainers = with maintainers; [ aidalgol ];
# Heroic may work on nix-darwin, but it needs a dedicated maintainer for the platform.
# It may also work on other Linux targets, but all the game stores only
# support x86 Linux, so it would require extra hacking to run games via QEMU
# user emulation. Upstream provide Linux builds only for x86_64.
platforms = [ "x86_64-linux" ];
mainProgram = "heroic";
};
})