nixpkgs/pkgs/games/heroic/default.nix
2024-10-19 23:50:41 +02:00

117 lines
3.8 KiB
Nix

{
lib,
stdenv,
fetchFromGitHub,
nix-update-script,
pnpm,
nodejs,
makeWrapper,
electron,
vulkan-helper,
gogdl,
legendary-gl,
nile,
comet-gog,
}:
stdenv.mkDerivation (finalAttrs: {
pname = "heroic-unwrapped";
version = "2.15.2";
src = fetchFromGitHub {
owner = "Heroic-Games-Launcher";
repo = "HeroicGamesLauncher";
rev = "v${finalAttrs.version}";
hash = "sha256-AndJqk1VAUdC4pOTRzyfhdxmzJMskGF6pUiqPs3fIy4=";
};
pnpmDeps = pnpm.fetchDeps {
inherit (finalAttrs) pname version src;
hash = "sha256-/7JIeQZt3QsKrjujSucRLiHfhfSllK7FeumNA4eHqSY=";
};
nativeBuildInputs = [
nodejs
pnpm.configHook
makeWrapper
];
patches = [
# Make Heroic create Steam shortcuts (to non-steam games) with the correct path to heroic.
./fix-non-steam-shortcuts.patch
];
postPatch = ''
# We are not packaging this as an Electron application bundle, so Electron
# reports to the application that is is not "packaged", which causes Heroic
# to take some incorrect codepaths meant for development environments.
substituteInPlace src/**/*.ts --replace-quiet 'app.isPackaged' 'true'
'';
buildPhase = ''
runHook preBuild
pnpm --offline electron-vite build
# Remove dev dependencies.
pnpm --ignore-scripts prune --prod
# Clean up broken symlinks left behind by `pnpm prune`
find node_modules/.bin -xtype l -delete
runHook postBuild
'';
# --disable-gpu-compositing is to work around upstream bug
# https://github.com/electron/electron/issues/32317
installPhase = ''
runHook preInstall
mkdir -p $out/share/{applications,heroic}
cp -r . $out/share/heroic
rm -rf $out/share/heroic/{.devcontainer,.vscode,.husky,.idea,.github}
chmod -R u+w "$out/share/heroic/public/bin" "$out/share/heroic/build/bin"
rm -rf "$out/share/heroic/public/bin" "$out/share/heroic/build/bin"
mkdir -p "$out/share/heroic/build/bin/x64/linux"
ln -s \
"${lib.getExe gogdl}" \
"${lib.getExe legendary-gl}" \
"${lib.getExe nile}" \
"${lib.getExe comet-gog}" \
"${lib.getExe vulkan-helper}" \
"$out/share/heroic/build/bin/x64/linux/"
makeWrapper "${electron}/bin/electron" "$out/bin/heroic" \
--inherit-argv0 \
--add-flags --disable-gpu-compositing \
--add-flags $out/share/heroic \
--add-flags "\''${NIXOS_OZONE_WL:+\''${WAYLAND_DISPLAY:+--ozone-platform-hint=auto --enable-features=WaylandWindowDecorations --enable-wayland-ime}}"
substituteInPlace "$out/share/heroic/flatpak/com.heroicgameslauncher.hgl.desktop" \
--replace-fail "Exec=heroic-run" "Exec=heroic"
mkdir -p "$out/share/applications" "$out/share/icons/hicolor/scalable/apps"
ln -s "$out/share/heroic/flatpak/com.heroicgameslauncher.hgl.desktop" "$out/share/applications"
ln -s "$out/share/heroic/src/frontend/assets/heroic-icon.svg" "$out/share/icons/hicolor/scalable/apps/com.heroicgameslauncher.hgl.svg"
runHook postInstall
'';
passthru = {
inherit (finalAttrs) pnpmDeps;
updateScript = nix-update-script { };
};
meta = with lib; {
description = "Native GOG, Epic, and Amazon Games Launcher for Linux, Windows and Mac";
homepage = "https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher";
changelog = "https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases";
license = licenses.gpl3Only;
maintainers = with maintainers; [ aidalgol ];
# Heroic may work on nix-darwin, but it needs a dedicated maintainer for the platform.
# It may also work on other Linux targets, but all the game stores only
# support x86 Linux, so it would require extra hacking to run games via QEMU
# user emulation. Upstream provide Linux builds only for x86_64.
platforms = [ "x86_64-linux" ];
mainProgram = "heroic";
};
})