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Get permission from Tarn to publish a v50 Dwarf Fortress in nixpkgs. The last time we did this was in 2010. (moved to df_permission/2010)
58 lines
2.1 KiB
Plaintext
58 lines
2.1 KiB
Plaintext
From: Tarn Adams <tarn.adams@gmail.com>
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Date: Thu, 4 Apr 2024 20:18:35 -0700
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Subject: Re: Dwarf Fortress v50 Redistribution for NixOS
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To: Morgan <me@numin.it>
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Yeah, it's fine to continue redistributing the classic version as before.
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Ah, yeah, I'm aware of the command line issue. Hopefully it can be cleaned
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up with some of the other missing functionality like legends mode image
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export.
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Tarn
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On Wed, Apr 3, 2024 at 1:26 AM Morgan <me@numin.it> wrote:
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> Tarn,
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>
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> I maintain the Dwarf Fortress package for NixOS (<https://nixos.org>),
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> and wanted to double check with you that packaging v50.x and later is
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> still okay. One of our maintainers previously received permission, but
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> that was 14(!) years ago:
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>
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>
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> https://github.com/NixOS/nixpkgs/blob/master/pkgs/games/dwarf-fortress/df_permission
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>
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> Users installing Dwarf Fortress using Nix automatically pull the
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> tar.bz2 classic builds from the Bay 12 Games site. The Nix package
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> recipes make minor changes to some of the executable files; namely,
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> patching paths to shared object files like SDL, ld-linux.so, and
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> libc++ using patchelf. Users who install Nix or run NixOS can run this
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> whole process automatically and have a working Dwarf Fortress with:
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>
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> `nix run nixpkgs#dwarf-fortress`
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>
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> We don't and can't distribute any of the files from Steam, though
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> users who buy the game can link the Steam game data directory into
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> their Nix Dwarf Fortress data directory and use the tile packs from
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> the Steam version, if they like.
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>
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> ~
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>
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> Enough of that formality: thanks for the game, it's a blast and a joy
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> for the imagination. I use it to make maps for large scale (50+
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> people) D&D campaigns in Southern California.
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>
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> BTW, automatic world generation mode using the command line seems to
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> be broken in v50.12. It navigates to the worldgen menu but doesn't get
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> farther. I'm hoping I can release some Nix scripts that people can use
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> to export world images and such in batch mode at some point, so I
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> don't have to even mess with extracting the game files to get
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> interesting map exports.
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>
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> Thanks,
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> Morgan Jones
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> ----
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> < We are failing in translating hyperreal concepts > -The Board
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>
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