{ lib, SDL2, darwin, fetchurl, pkg-config, stdenv, testers, # Boolean flags enableMmx ? stdenv.hostPlatform.isx86, enableSdltest ? (!stdenv.isDarwin), }: stdenv.mkDerivation (finalAttrs: { pname = "SDL2_gfx"; version = "1.0.4"; src = fetchurl { url = "http://www.ferzkopp.net/Software/SDL2_gfx/SDL2_gfx-${finalAttrs.version}.tar.gz"; hash = "sha256-Y+DgGt3tyd8vhbk6JI8G6KBK/6AUqDXC6jS/405XYmI="; }; nativeBuildInputs = [ SDL2 pkg-config ]; buildInputs = [ SDL2 ] ++ lib.optionals stdenv.isDarwin [ darwin.libobjc ]; outputs = [ "out" "dev" ]; configureFlags = [ (lib.enableFeature enableMmx "mmx") (lib.enableFeature enableSdltest "sdltest") ]; strictDeps = true; passthru = { tests.pkg-config = testers.hasPkgConfigModules { package = finalAttrs.finalPackage; }; }; meta = { homepage = "http://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/"; description = "SDL graphics drawing primitives and support functions"; longDescription = '' The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: - Graphic Primitives (SDL_gfxPrimitves.h) - Rotozoomer (SDL_rotozoom.h) - Framerate control (SDL_framerate.h) - MMX image filters (SDL_imageFilter.h) - Custom Blit functions (SDL_gfxBlitFunc.h) The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code. ''; license = lib.licenses.zlib; maintainers = lib.teams.sdl.members ++ (with lib.maintainers; [ ]); pkgConfigModules = [ "SDL2_gfx" ]; inherit (SDL2.meta) platforms; }; })