{ lib , stdenv , fetchFromGitHub , writeText , cmake , pkg-config , ninja , python3 , makeWrapper , glm , lua5_4 , SDL2 , SDL2_mixer , enet , libuv , libuuid , wayland-protocols , Carbon , CoreServices # optionals , opencl-headers , OpenCL , callPackage , nixosTests }: stdenv.mkDerivation rec { pname = "vengi-tools"; version = "0.0.26"; src = fetchFromGitHub { owner = "mgerhardy"; repo = "vengi"; rev = "v${version}"; hash = "sha256-p+ZL3oxzwKhh+j1bxakgyStH+1GAu2aEwNmsqo6fNFo="; }; nativeBuildInputs = [ cmake pkg-config ninja python3 makeWrapper ]; buildInputs = [ glm lua5_4 SDL2 SDL2_mixer enet libuv libuuid # Only needed for the game #postgresql #libpqxx #mosquitto ] ++ lib.optional stdenv.isLinux wayland-protocols ++ lib.optionals stdenv.isDarwin [ Carbon CoreServices OpenCL ] ++ lib.optional (!stdenv.isDarwin) opencl-headers; cmakeFlags = [ # Disable tests due to a problem in linking gtest: # ld: /build/vengi-tests-core.LDHlV1.ltrans0.ltrans.o: in function `main': # :(.text.startup+0x3f): undefined reference to `testing::InitGoogleMock(int*, char**)' "-DUNITTESTS=OFF" "-DVISUALTESTS=OFF" # We're only interested in the generic tools "-DGAMES=OFF" "-DMAPVIEW=OFF" "-DAIDEBUG=OFF" ] ++ lib.optional stdenv.isDarwin "-DCORESERVICES_LIB=${CoreServices}"; # Set the data directory for each executable. We cannot set it at build time # with the PKGDATADIR cmake variable because each executable needs a specific # one. # This is not needed on darwin, since on that platform data files are saved # in *.app/Contents/Resources/ too, and are picked up automatically. postInstall = lib.optionalString (!stdenv.isDarwin) '' for prog in $out/bin/*; do wrapProgram "$prog" \ --set CORE_PATH $out/share/$(basename "$prog")/ done ''; passthru.tests = { voxconvert-roundtrip = callPackage ./test-voxconvert-roundtrip.nix {}; voxconvert-all-formats = callPackage ./test-voxconvert-all-formats.nix {}; run-voxedit = nixosTests.vengi-tools; }; meta = with lib; { description = "Tools from the vengi voxel engine, including a thumbnailer, a converter, and the VoxEdit voxel editor"; longDescription = '' Tools from the vengi C++ voxel game engine. It includes a voxel editor with character animation support and loading/saving into a lot of voxel volume formats. There are other tools like e.g. a thumbnailer for your filemanager and a command line tool to convert between several voxel formats. ''; homepage = "https://mgerhardy.github.io/vengi/"; downloadPage = "https://github.com/mgerhardy/vengi/releases"; license = [ licenses.mit licenses.cc-by-sa-30 ]; maintainers = with maintainers; [ fgaz ]; platforms = platforms.all; }; }