{ stdenv , lib , autoPatchelfHook , buildFHSEnv , cairo , dpkg , fetchurl , gcc-unwrapped , glib , glibc , gtk2-x11 , libGL , libpulseaudio , libSM , libXxf86vm , libX11 , openssl_1_1 , pango , SDL2 , wrapGAppsHook3 , xdg-utils , xorg , xorg_sys_opengl , zlib }: let runescape = stdenv.mkDerivation rec { pname = "runescape-launcher"; version = "2.2.10"; # Packages: https://content.runescape.com/downloads/ubuntu/dists/trusty/non-free/binary-amd64/Packages # upstream is https://content.runescape.com/downloads/ubuntu/pool/non-free/r/${pname}/${pname}_${version}_amd64.deb src = fetchurl { url = "https://archive.org/download/${pname}_${version}_amd64/${pname}_${version}_amd64.deb"; sha256 = "1v96vjiblphhbqhpp3m7wbvdvcnp76ncdlf4pdcr2z1dz8nh6shg"; }; nativeBuildInputs = [ autoPatchelfHook dpkg wrapGAppsHook3 ]; buildInputs = [ cairo gcc-unwrapped glib glibc gtk2-x11 libSM libXxf86vm libX11 openssl_1_1 pango zlib ]; runtimeDependencies = [ libGL libpulseaudio SDL2 openssl_1_1 xdg-utils # The launcher uses `xdg-open` to open HTTP URLs in the user's browser xorg_sys_opengl zlib ]; dontUnpack = true; preBuild = '' export DH_VERBOSE=1 ''; envVarsWithXmodifiers = '' export MESA_GLSL_CACHE_DIR=~/Jagex export GDK_SCALE=2 unset XMODIFIERS ''; installPhase = '' mkdir -p $out/bin $out/share dpkg -x $src $out patchShebangs $out/usr/bin/runescape-launcher substituteInPlace $out/usr/bin/runescape-launcher \ --replace "unset XMODIFIERS" "$envVarsWithXmodifiers" \ --replace "/usr/share/games/runescape-launcher/runescape" "$out/share/games/runescape-launcher/runescape" cp -r $out/usr/bin $out/ cp -r $out/usr/share $out/ rm -r $out/usr ''; meta = with lib; { description = "Launcher for RuneScape 3, the current main RuneScape"; homepage = "https://www.runescape.com/"; sourceProvenance = with sourceTypes; [ binaryNativeCode ]; license = licenses.unfree; maintainers = with maintainers; [ grburst ]; platforms = [ "x86_64-linux" ]; }; }; in /* * We can patch the runescape launcher, but it downloads a client at runtime and checks it for changes. * For that we need use a buildFHSEnv. * FHS simulates a classic linux shell */ buildFHSEnv { name = "RuneScape"; targetPkgs = pkgs: [ runescape cairo dpkg gcc-unwrapped glib glibc gtk2-x11 libGL libpulseaudio libSM libXxf86vm libX11 openssl_1_1 pango SDL2 xdg-utils xorg.libX11 xorg_sys_opengl zlib ]; multiPkgs = pkgs: [ libGL ]; runScript = "runescape-launcher"; extraInstallCommands = '' mkdir -p "$out/share/applications" cp ${runescape}/share/applications/runescape-launcher.desktop "$out/share/applications" cp -r ${runescape}/share/icons "$out/share/icons" substituteInPlace "$out/share/applications/runescape-launcher.desktop" \ --replace "/usr/bin/runescape-launcher" "RuneScape" ''; meta = with lib; { description = "RuneScape Game Client (NXT) - Launcher for RuneScape 3"; homepage = "https://www.runescape.com/"; license = licenses.unfree; maintainers = with maintainers; [ grburst ]; platforms = [ "x86_64-linux" ]; }; }