{ stdenv, lib, fetchFromGitHub, imagemagick , gettext, glibcLocalesUtf8, libpng, SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, zlib , libiconv , gitUpdater }: stdenv.mkDerivation rec { pname = "fheroes2"; version = "1.1.1"; src = fetchFromGitHub { owner = "ihhub"; repo = "fheroes2"; rev = version; hash = "sha256-RzMSHcyDsdZYTJYU53DjoCrCpy5gjgrtZb8NuP5trPk="; }; nativeBuildInputs = [ imagemagick ]; buildInputs = [ gettext glibcLocalesUtf8 libpng SDL2 SDL2_image SDL2_mixer SDL2_ttf zlib ] ++ lib.optionals stdenv.isDarwin [ libiconv ]; makeFlags = [ "FHEROES2_STRICT_COMPILATION=1" "FHEROES2_DATA=\"${placeholder "out"}/share/fheroes2\"" ]; enableParallelBuilding = true; postBuild = '' # Pick guaranteed to be present UTF-8 locale. # Otherwise `iconv` calls fail to produce valid translations. LANG=en_US.UTF_8 make -C files/lang ''; installPhase = '' runHook preInstall install -Dm755 $PWD/src/dist/fheroes2 $out/bin/fheroes2 install -Dm644 -t $out/share/fheroes2/files/lang $PWD/files/lang/*.mo install -Dm644 -t $out/share/fheroes2/files/data $PWD/files/data/resurrection.h2d install -Dm644 -t $out/share/applications $PWD/script/packaging/common/fheroes2.desktop for size in 16 24 32 48 64 128; do mkdir -p $out/share/icons/hicolor/"$size"x"$size"/apps convert -resize "$size"x"$size" $PWD/src/resources/fheroes2.png $out/share/icons/hicolor/"$size"x"$size"/apps/fheroes2.png done; runHook postInstall ''; passthru = { updateScript = gitUpdater { url = "https://github.com/ihhub/fheroes2.git"; }; }; meta = with lib; { homepage = "https://github.com/ihhub/fheroes2"; description = "Free implementation of Heroes of Might and Magic II game engine"; mainProgram = "fheroes2"; longDescription = '' In order to play this game, an original game data is required. Please refer to README of the project for instructions. On linux, the data can be placed in ~/.local/share/fheroes2 folder. ''; license = licenses.gpl2Plus; maintainers = [ maintainers.karolchmist ]; platforms = platforms.unix; }; }