{ lib, buildDotnetModule, dotnetCorePackages , fetchFromGitHub , SDL2, freetype, openal, lua51Packages }: engine: buildDotnetModule rec { pname = "openra-${engine.build}"; inherit (engine) version; src = if engine ? src then engine.src else fetchFromGitHub { owner = "OpenRA"; repo = "OpenRA"; rev = "${engine.build}-${engine.version}"; sha256 = engine.sha256; }; nugetDeps = engine.deps; dotnet-sdk = dotnetCorePackages.sdk_6_0; dotnet-runtime = dotnetCorePackages.runtime_6_0; useAppHost = false; dotnetFlags = [ "-p:Version=0.0.0.0" ]; # otherwise dotnet build complains, version is saved in VERSION file anyway dotnetBuildFlags = [ "-p:TargetPlaform=unix-generic" ]; dotnetInstallFlags = [ "-p:TargetPlaform=unix-generic" "-p:CopyGenericLauncher=True" "-p:CopyCncDll=True" "-p:CopyD2kDll=True" "-p:UseAppHost=False" ]; dontDotnetFixup = true; preBuild = '' make VERSION=${version} version ''; postInstall = '' # Create the file so that the install_data script will not attempt to download it. # TODO: fetch the file and include it touch './IP2LOCATION-LITE-DB1.IPV6.BIN.ZIP' # Install all the asset data ( . ./packaging/functions.sh install_data . "$out/lib/${pname}" cnc d2k ra ) # Replace precompiled libraries with links to native one. # This is similar to configure-system-libraries.sh in the source repository ln -s -f ${lua51Packages.lua}/lib/liblua.so $out/lib/${pname}/lua51.so ln -s -f ${SDL2}/lib/libSDL2.so $out/lib/${pname}/SDL2.so ln -s -f ${openal}/lib/libopenal.so $out/lib/${pname}/soft_oal.so ln -s -f ${freetype}/lib/libfreetype.so $out/lib/${pname}/freetype6.so ''; postFixup = '' ( . ./packaging/functions.sh install_linux_shortcuts . "" "$out/lib/${pname}" "$out/.bin-unwrapped" "$out/share" "${version}" cnc d2k ra ) # Create Nix wrappers to the application scripts which setup the needed environment for bin in $(find $out/.bin-unwrapped -type f); do makeWrapper "$bin" "$out/bin/$(basename "$bin")" \ --prefix "PATH" : "${lib.makeBinPath [ dotnet-runtime ]}" done ''; meta = with lib; { description = "Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert. ${engine.build} version."; homepage = "https://www.openra.net/"; license = licenses.gpl3; maintainers = with maintainers; [ mdarocha ]; platforms = [ "x86_64-linux" ]; mainProgram = "openra-ra"; }; }