{ lib, stdenv, fetchFromGitHub , cmake, pkgconfig, wrapQtAppsHook , boost173, catch2, fmt, lz4, nlohmann_json, rapidjson, zlib, zstd, SDL2 , udev, libusb1, libzip, qtbase, qtwebengine, qttools, ffmpeg , libpulseaudio, libjack2, alsaLib, sndio, ecasound , useVulkan ? true, vulkan-loader, vulkan-headers }: stdenv.mkDerivation rec { pname = "yuzu"; version = "482"; src = fetchFromGitHub { owner = "yuzu-emu"; repo = "yuzu-mainline"; # They use a separate repo for mainline “branch” rev = "mainline-0-${version}"; sha256 = "1bhkdbhj1dv33qv0np26gzsw65p4z88whjmd6bc7mh2b5lvrjwxm"; fetchSubmodules = true; }; nativeBuildInputs = [ cmake pkgconfig wrapQtAppsHook ]; buildInputs = [ qtbase qtwebengine qttools boost173 catch2 fmt lz4 nlohmann_json rapidjson zlib zstd SDL2 udev libusb1 libpulseaudio alsaLib sndio ecasound libjack2 libzip ffmpeg ] ++ stdenv.lib.optionals useVulkan [ vulkan-loader vulkan-headers ]; cmakeFlags = [ "-DENABLE_QT_TRANSLATION=ON" "-DYUZU_USE_QT_WEB_ENGINE=ON" "-DUSE_DISCORD_PRESENCE=ON" ] ++ stdenv.lib.optionals (!useVulkan) [ "-DENABLE_VULKAN=No" ]; # Trick the configure system. This prevents a check for submodule directories. preConfigure = "rm .gitmodules"; # Fix vulkan detection postFixup = stdenv.lib.optionals useVulkan '' wrapProgram $out/bin/yuzu --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib wrapProgram $out/bin/yuzu-cmd --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib ''; meta = with lib; { homepage = "https://yuzu-emu.org"; description = "An experimental Nintendo Switch emulator written in C++"; license = with licenses; [ gpl2Plus # Icons cc-by-nd-30 cc0 ]; maintainers = with maintainers; [ ivar joshuafern ]; platforms = platforms.linux; }; }