{ lib, stdenv, fetchFromGitHub, which, pkg-config, SDL2, libGL, openalSoft , curl, speex, opusfile, libogg, libvorbis, libopus, libjpeg, mumble, freetype }: stdenv.mkDerivation { pname = "ioquake3-git"; version = "2020-12-26"; src = fetchFromGitHub { owner = "ioquake"; repo = "ioq3"; rev = "05180e32dcfb9a4552e1b9652b56127248a9950c"; sha256 = "0hcxxa1ambpdwhg7nb5hvb32g49rl5p9dcflpzcv5cax9drn166i"; }; nativeBuildInputs = [ which pkg-config ]; buildInputs = [ SDL2 libGL openalSoft curl speex opusfile libogg libvorbis libopus libjpeg freetype mumble ]; enableParallelBuilding = true; makeFlags = [ "USE_INTERNAL_LIBS=0" "USE_FREETYPE=1" "USE_OPENAL_DLOPEN=0" "USE_CURL_DLOPEN=0" ]; installTargets = [ "copyfiles" ]; installFlags = [ "COPYDIR=$(out)" ]; preInstall = '' mkdir -p $out/baseq3 ''; meta = with lib; { homepage = "https://ioquake3.org/"; description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena"; license = licenses.gpl2Only; platforms = platforms.linux; maintainers = with maintainers; [ rvolosatovs eelco abbradar ]; }; }