Commit Graph

13 Commits

Author SHA1 Message Date
h7x4
41974d5ed9
treewide: add mainProgram 2023-11-27 02:17:53 +01:00
R. Ryantm
1d27a9eb58 pixelorama: 0.11.2 -> 0.11.3 2023-11-03 06:41:54 +00:00
Felix Schröter
ffa7b3b5eb
pixelorama: 0.11.1 -> 0.11.2 2023-09-04 16:51:54 +02:00
Lily Foster
3effe8ee68
Merge pull request #177578 from Rotaerk/godot-mono
godot3: refactor, rename from godot, and add mono builds
2023-08-18 17:09:31 -04:00
Felix Schröter
f7cf10ead3
pixelorama: 0.11 -> 0.11.1 2023-08-12 13:43:26 +02:00
Felix Schröter
76cacc26c9
pixelorama: add changelog 2023-08-12 13:43:26 +02:00
rotaerk
e138e656c7 godot3: refactor and rename from godot
The godot base derivation was implemented by passing a recursive
attrset to mkDerivation. This is problematic because recursive
references to attributes that are later overridden don't notice the
override. Switched to the approach of giving mkDerivation a lambda
that receives a self argument, which allows recursive references to
the final value after overrides are applied.

The related derivations (for export templates, headless, and server
builds of godot) duplicated content from the base derivation. This
refactor eliminated that by using overridable attributes to
parameterize the scripts.

The main motivation for this refactor was to help me add derivations
for mono builds of godot.

Renamed to godot3 to distinguish from version 4, which is a complete
rewrite and effectively a different tool altogether.
2023-07-30 18:46:07 -04:00
Felix Schröter
e0b817ccb7
pixelorama: use finalAtts pattern with mkDerivation instead of rec 2023-06-13 19:26:12 +02:00
Felix Schröter
73b9783315
pixelorama: 0.10.3 -> 0.11 2023-06-13 19:23:51 +02:00
Felix Schröter
0cc4ca5919
pixelorama: add passthru.updateScript 2023-05-31 14:42:49 +02:00
R. Ryantm
c1607ac82b pixelorama: 0.10.2 -> 0.10.3 2022-09-26 22:31:59 +00:00
R. Ryantm
280fa1988e pixelorama: 0.10.1 -> 0.10.2 2022-08-19 04:58:56 +00:00
Felix Schröter
53c202dc53
pixelorama: init at 0.10.1 2022-06-26 14:28:12 +02:00