Commit Graph

8 Commits

Author SHA1 Message Date
Artturin
c01f509e44 treewide: source .attrs in builders
if theres a source $stdenv then this is needed

for structuredAttrs
2022-12-08 21:09:02 +02:00
Eelco Dolstra
c556a6ea46 * "ensureDir" -> "mkdir -p". "ensureDir" is a rather pointless
function, so obsolete it.

svn path=/nixpkgs/branches/stdenv-updates/; revision=31644
2012-01-18 20:16:00 +00:00
Eelco Dolstra
aadfab6fff * Linux 2.6.25.6.
svn path=/nixpkgs/trunk/; revision=12032
2008-06-10 16:37:38 +00:00
Wouter den Breejen
5200276c3b nixpkgs dir: nvidia and libsrvg
svn path=/nixpkgs/trunk/; revision=8785
2007-05-28 14:10:46 +00:00
Eelco Dolstra
d4f3016e10 * Use a pure libdrm.
svn path=/nixpkgs/trunk/; revision=8704
2007-05-15 20:00:30 +00:00
Eelco Dolstra
f08241e5fe * Fix for i915 after X.org upgrade.
svn path=/nixpkgs/trunk/; revision=4934
2006-02-28 21:04:14 +00:00
Eelco Dolstra
ce92a4d1b1 * NVidia support.
svn path=/nixpkgs/trunk/; revision=4628
2006-01-30 21:59:28 +00:00
Eelco Dolstra
410f21887a * A quick hack to get accelerated OpenGL working: just use the driver
in /usr/lib/libGL.so.1 (which will typically load a driver in
  /usr/X11R6/lib/modules/dri).  This has been tested on a i915
  graphics card; it should work with most open source X.org drivers.
  For NVidia's proprietary drivers (which we cannot build ourselves
  anyway), some more symlinks are necessary; I'll add those later.

  So to get hardware-accelerated Quake 3, do:

  $ nix-env -p /nix/var/nix/profiles/opengl -i xorg-sys-opengl
  $ nix-env -i quake3-demo
  $ quake3

svn path=/nixpkgs/trunk/; revision=4613
2006-01-28 01:13:31 +00:00