On ncurses-6.3 with extra printf() annotations gcc now detects
use of user input in place of format strings:
toxic/src/game_chess.c:1633:63: error:
format not a string literal and no format arguments [-Werror=format-security]
1633 | mvwprintw(win, board->y_bottom_bound + 2, x_mid, state->status_message);
| ~~~~~^~~~~~~~~~~~~~~~
Since years I'm not maintaining anything of the list below other
than some updates when I needed them for some reason. Other people
is doing that maintenance on my behalf so I better take me out but
for very few packages. Finally!
Following legacy packing conventions, `isArm` was defined just for
32-bit ARM instruction set. This is confusing to non packagers though,
because Aarch64 is an ARM instruction set.
The official ARM overview for ARMv8[1] is surprisingly not confusing,
given the overall state of affairs for ARM naming conventions, and
offers us a solution. It divides the nomenclature into three levels:
```
ISA: ARMv8 {-A, -R, -M}
/ \
Mode: Aarch32 Aarch64
| / \
Encoding: A64 A32 T32
```
At the top is the overall v8 instruction set archicture. Second are the
two modes, defined by bitwidth but differing in other semantics too, and
buttom are the encodings, (hopefully?) isomorphic if they encode the
same mode.
The 32 bit encodings are mostly backwards compatible with previous
non-Thumb and Thumb encodings, and if so we can pun the mode names to
instead mean "sets of compatable or isomorphic encodings", and then
voilà we have nice names for 32-bit and 64-bit arm instruction sets
which do not use the word ARM so as to not confused either laymen or
experienced ARM packages.
[1]: https://developer.arm.com/products/architecture/a-profile
This update is necessary due to API changes in libtoxcore. Sad to say that
the recent stable version doesn't work with our libtoxcore. We need to
update to the recent dev version.
Unfortunately they've changed their build system to be makefile-only and
they don't seem to include test cases in the CLI anymore, so we needed
to adapt accordingly. Also added freealut and openal to the buildInputs,
in order to allow audio support.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>