Allows for only building the Teeworlds server (for example, in a
headless environment). This gets rid of a great deal of dependencies
which would be unneccessary in a headless server.
Also added the package "teeworlds-server" in all-packages.nix, defined
as an override.
The languages and maps directories are submodules, and are not included
in tarballs downloaded from GitHub. This results in an English-only game
that can't run a server.
This release adds support for building with cmake!
So switch to that eagerly instead of fighting with bam.
(if nothing else cmake is the devil we know...)
Also:
* fixup 'DATA_DIR' so programs can find resources
(without need for wrappers)
* install readme+license as previously done ("docs")
* don't install tools since not built or installed by default
* esp since doesn't appear to have non-adhoc method for installation
* other distros don't seem to include
(My OCD kicked in today...)
Remove repeated package names, capitalize first word, remove trailing
periods and move overlong descriptions to longDescription.
I also simplified some descriptions as well, when they were particularly
long or technical, often based on Arch Linux' package descriptions.
I've tried to stay away from generated expressions (and I think I
succeeded).
Some specifics worth mentioning:
* cron, has "Vixie Cron" in its description. The "Vixie" part is not
mentioned anywhere else. I kept it in a parenthesis at the end of the
description.
* ctags description started with "Exuberant Ctags ...", and the
"exuberant" part is not mentioned elsewhere. Kept it in a parenthesis
at the end of description.
* nix has the description "The Nix Deployment System". Since that
doesn't really say much what it is/does (especially after removing
the package name!), I changed that to "Powerful package manager that
makes package management reliable and reproducible" (borrowed from
nixos.org).
* Tons of "GNU Foo, Foo is a [the important bits]" descriptions
is changed to just [the important bits]. If the package name doesn't
contain GNU I don't think it's needed to say it in the description
either.