quake3/demo takes care of downloading and patching the required PAK
files. quake3/wrapper calls the Quake binary with a synthesised
directory of symlinks to activated PAK files. This should make it
easy to plug in the commercial PAKs, or third-party mods.
svn path=/nixpkgs/trunk/; revision=4611
to work "out of the box" with hardware acceleration and either the
shareware or full PAK files. But with some hackery, I have gotten
it to work with both Mesa software rendering and NVidia hardware
rendering.
svn path=/nixpkgs/trunk/; revision=4595