Commit Graph

9 Commits

Author SHA1 Message Date
Alexander V. Nikolaev
8f2a22935c treewide: transition from mesa_noglu to libGL 2018-02-24 17:03:46 +02:00
Nikolay Amiantov
e80b22369d quake3: refactor wrapper, fix pak collisions 2016-09-24 12:49:59 +03:00
Nikolay Amiantov
5981fc4b6f quake3wrapper: split from quake3demo, make a function and fix multiple paks 2016-01-14 14:41:33 +03:00
Eric Seidel
f3c6827373 rename all occurrences of stdenv.cc.gcc to stdenv.cc.cc 2015-01-14 20:27:55 -08:00
John Wiegley
28b6fb61e6 Change occurrences of gcc to the more general cc
This is done for the sake of Yosemite, which does not have gcc, and yet
this change is also compatible with Linux.
2014-12-26 11:06:21 -06:00
Eelco Dolstra
7219a09001 * ioquake: updated to 1.34rc3.
* rss-glx: fixed the build.
* Removed the OpenGL wrapper stuff, it's no longer needed (thanks to
  the RUNPATH you just need to put the appropriate libGL.so in the
  LD_LIBRARY_PATH). 

svn path=/nixpkgs/trunk/; revision=12093
2008-06-14 20:55:48 +00:00
Eelco Dolstra
6006d61835 * Added a bunch of descriptions.
svn path=/nixpkgs/trunk/; revision=6705
2006-10-11 16:45:55 +00:00
Eelco Dolstra
7f74c406c4 * In Quake 3, by default use Mesa as the OpenGL implementation. But
allow the OpenGL implementation to be overriden through the
  OPENGL_DRIVER environment variable.  If it is not set, we use the
  implementation installed in the profile
  /nix/var/nix/profiles/opengl, allowing easy late binding by the
  user, e.g.,

    $ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl

  might install the NVidia OpenGL implementation.

  The code that does this is not specific to Quake 3: it has been
  factored out into build-support/opengl/mesa-switch.sh.  Presumably
  any application that requires hardware-accelerated OpenGL needs it.

* Add the Quake 3 demo to the cache.

svn path=/nixpkgs/trunk/; revision=4612
2006-01-28 00:41:16 +00:00
Eelco Dolstra
3263d078dd * Get the Quake 3 demo data to work with the open source Quake 3.
quake3/demo takes care of downloading and patching the required PAK
  files.  quake3/wrapper calls the Quake binary with a synthesised
  directory of symlinks to activated PAK files.  This should make it
  easy to plug in the commercial PAKs, or third-party mods.

svn path=/nixpkgs/trunk/; revision=4611
2006-01-27 23:51:36 +00:00