mirror of
https://github.com/NixOS/nixpkgs.git
synced 2024-11-29 10:23:29 +00:00
Merge pull request #88821 from IvarWithoutBones/sm64
sm64ex: init at unstable-2020-06-19
This commit is contained in:
commit
f2e290e9e9
69
pkgs/games/sm64ex/default.nix
Normal file
69
pkgs/games/sm64ex/default.nix
Normal file
@ -0,0 +1,69 @@
|
||||
{ stdenv
|
||||
, fetchFromGitHub
|
||||
, python3
|
||||
, pkg-config
|
||||
, audiofile
|
||||
, SDL2
|
||||
, hexdump
|
||||
, requireFile
|
||||
, compileFlags ? [ ]
|
||||
, region ? "us"
|
||||
, baseRom ? requireFile {
|
||||
name = "baserom.${region}.z64";
|
||||
message = ''
|
||||
This nix expression requires that baserom.${region}.z64 is
|
||||
already part of the store. To get this file you can dump your Super Mario 64 cartridge's contents
|
||||
and add it to the nix store with nix-store --add-fixed sha256 <FILE>.
|
||||
Note that if you are not using a US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
|
||||
'';
|
||||
sha256 = {
|
||||
"us" = "17ce077343c6133f8c9f2d6d6d9a4ab62c8cd2aa57c40aea1f490b4c8bb21d91";
|
||||
"eu" = "c792e5ebcba34c8d98c0c44cf29747c8ee67e7b907fcc77887f9ff2523f80572";
|
||||
"jp" = "9cf7a80db321b07a8d461fe536c02c87b7412433953891cdec9191bfad2db317";
|
||||
}.${region};
|
||||
}
|
||||
}:
|
||||
|
||||
stdenv.mkDerivation rec {
|
||||
pname = "sm64ex";
|
||||
version = "unstable-2020-06-19";
|
||||
|
||||
src = fetchFromGitHub {
|
||||
owner = "sm64pc";
|
||||
repo = "sm64ex";
|
||||
rev = "f5005418348cf1a53bfa75ff415a513ef0b9b273";
|
||||
sha256 = "0adyshkqk5c4lxhdxc3j6ax4svfka26486qpa5q2gl2nixwg9zxn";
|
||||
};
|
||||
|
||||
nativeBuildInputs = [ python3 pkg-config ];
|
||||
buildInputs = [ audiofile SDL2 hexdump ];
|
||||
|
||||
makeFlags = [ "VERSION=${region}" ] ++ compileFlags
|
||||
++ stdenv.lib.optionals stdenv.isDarwin [ "OSX_BUILD=1" ];
|
||||
|
||||
inherit baseRom;
|
||||
|
||||
preBuild = ''
|
||||
patchShebangs extract_assets.py
|
||||
cp $baseRom ./baserom.${region}.z64
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp build/${region}_pc/sm64.${region}.f3dex2e $out/bin/sm64ex
|
||||
'';
|
||||
|
||||
meta = with stdenv.lib; {
|
||||
homepage = "https://github.com/sm64pc/sm64ex";
|
||||
description = "Super Mario 64 port based off of decompilation";
|
||||
longDescription = ''
|
||||
Super Mario 64 port based off of decompilation.
|
||||
Note that you must supply a baserom yourself to extract assets from.
|
||||
If you are not using an US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
|
||||
If you would like to use patches sm64ex distributes as makeflags, add them to the "compileFlags" attribute.
|
||||
'';
|
||||
license = licenses.unfree;
|
||||
maintainers = with maintainers; [ ivar ];
|
||||
platforms = platforms.unix;
|
||||
};
|
||||
}
|
@ -6898,6 +6898,8 @@ in
|
||||
conf = config.slstatus.conf or null;
|
||||
};
|
||||
|
||||
sm64ex = callPackage ../games/sm64ex { };
|
||||
|
||||
smartdns = callPackage ../tools/networking/smartdns { };
|
||||
|
||||
smartmontools = callPackage ../tools/system/smartmontools {
|
||||
|
Loading…
Reference in New Issue
Block a user