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factorio: rudimentary mod support for factorio's nixos module
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@ -4,14 +4,17 @@ with lib;
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let
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cfg = config.services.factorio;
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factorio = pkgs.factorio-headless;
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name = "Factorio";
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stateDir = "/var/lib/factorio";
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mkSavePath = name: "${stateDir}/saves/${name}.zip";
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configFile = pkgs.writeText "factorio.conf" ''
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use-system-read-write-data-directories=true
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[path]
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read-data=${pkgs.factorio-headless}/share/factorio/data
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read-data=${factorio}/share/factorio/data
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write-data=${stateDir}
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'';
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modDir = pkgs.factorio-mkModDirDrv cfg.mods;
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in
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{
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options = {
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@ -32,7 +35,8 @@ in
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description = ''
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The name of the savegame that will be used by the server.
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When not present in ${stateDir}/saves, it will be generated before starting the service.
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When not present in ${stateDir}/saves, a new map with default
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settings will be generated before starting the service.
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'';
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};
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# TODO Add more individual settings as nixos-options?
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@ -51,6 +55,26 @@ in
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customizations.
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'';
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};
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mods = mkOption {
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type = types.listOf types.package;
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default = [];
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description = ''
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Mods the server should install and activate.
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The derivations in this list must "build" the mod by simply copying
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the .zip, named correctly, into the output directory. Eventually,
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there will be a way to pull in the most up-to-date list of
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derivations via nixos-channel. Until then, this is for experts only.
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'';
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};
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autosave-interval = mkOption {
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type = types.nullOr types.int;
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default = null;
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example = 2;
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description = ''
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The time, in minutes, between autosaves.
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'';
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};
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};
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};
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@ -74,12 +98,14 @@ in
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wantedBy = [ "multi-user.target" ];
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after = [ "network.target" ];
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preStart = ''
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test -e ${stateDir}/saves/${cfg.saveName}.zip || \
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${pkgs.factorio-headless}/bin/factorio \
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--config=${cfg.configFile} \
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--create=${stateDir}/saves/${cfg.saveName}.zip
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'';
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preStart = toString [
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"test -e ${stateDir}/saves/${cfg.saveName}.zip"
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"||"
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"${factorio}/bin/factorio"
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"--config=${cfg.configFile}"
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"--create=${mkSavePath cfg.saveName}"
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(optionalString (cfg.mods != []) "--mod-directory=${modDir}")
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];
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serviceConfig = {
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User = "factorio";
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@ -90,10 +116,12 @@ in
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PrivateTmp = true;
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UMask = "0007";
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ExecStart = toString [
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"${pkgs.factorio-headless}/bin/factorio"
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"${factorio}/bin/factorio"
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"--config=${cfg.configFile}"
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"--port=${toString cfg.port}"
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"--start-server=${stateDir}/saves/${cfg.saveName}.zip"
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"--start-server=${mkSavePath cfg.saveName}"
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(optionalString (cfg.mods != []) "--mod-directory=${modDir}")
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(optionalString (cfg.autosave-interval != null) "--autosave-interval ${toString cfg.autosave-interval}")
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];
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};
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};
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@ -1,6 +1,8 @@
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{ stdenv, callPackage, fetchurl, makeWrapper
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, alsaLib, libX11, libXcursor, libXinerama, libXrandr, libXi, mesa_noglu
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, factorio-utils
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, releaseType
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, mods ? []
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, username ? "" , password ? ""
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}:
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@ -54,14 +56,16 @@ let
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fi
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'';
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modDir = factorio-utils.mkModDirDrv mods;
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base = {
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name = "factorio-${releaseType}-${version}";
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src = fetch.${arch.inTar}.${releaseType};
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preferLocalBuild = true;
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dontBuild = true;
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# TODO detangle headless/normal mode wrapping, libs, etc. test all urls 32/64/headless/gfx
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installPhase = ''
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mkdir -p $out/{bin,share/factorio}
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cp -a data $out/share/factorio
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@ -71,8 +75,6 @@ let
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$out/bin/factorio
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'';
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preferLocalBuild = true;
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meta = {
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description = "A game in which you build and maintain factories";
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longDescription = ''
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@ -112,7 +114,23 @@ let
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wrapProgram $out/bin/factorio \
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--prefix LD_LIBRARY_PATH : /run/opengl-driver/lib:$libPath \
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--run "$out/share/factorio/update-config.sh" \
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--add-flags "-c \$HOME/.factorio/config.cfg"
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--add-flags "-c \$HOME/.factorio/config.cfg ${optionalString (mods != []) "--mod-directory=${modDir}"}"
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# TODO Currently, every time a mod is changed/added/removed using the
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# modlist, a new derivation will take up the entire footprint of the
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# client. The only way to avoid this is to remove the mods arg from the
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# package function. The modsDir derivation will have to be built
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# separately and have the user specify it in the .factorio config or
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# right along side it using a symlink into the store I think i will
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# just remove mods for the client derivation entirely. this is much
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# cleaner and more useful for headless mode.
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# TODO: trying to toggle off a mod will result in read-only-fs-error.
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# not much we can do about that except warn the user somewhere. In
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# fact, no exit will be clean, since this error will happen on close
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# regardless. just prints an ugly stacktrace but seems to be otherwise
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# harmless, unless maybe the user forgets and tries to use the mod
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# manager.
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install -m0644 <(cat << EOF
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${configBaseCfg}
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49
pkgs/games/factorio/utils.nix
Normal file
49
pkgs/games/factorio/utils.nix
Normal file
@ -0,0 +1,49 @@
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# This file provides a top-level function that will be used by both nixpkgs and nixos
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# to generate mod directories for use at runtime by factorio.
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{ stdenv }:
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with stdenv.lib;
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{
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mkModDirDrv = mods: # a list of mod derivations
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let
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recursiveDeps = modDrv: [modDrv] ++ optionals (modDrv.deps == []) (map recursiveDeps modDrv.deps);
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modDrvs = unique (flatten (map recursiveDeps mods));
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in
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stdenv.mkDerivation {
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name = "factorio-mod-directory";
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preferLocalBuild = true;
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buildCommand = ''
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mkdir -p $out
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for modDrv in ${toString modDrvs}; do
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# NB: there will only ever be a single zip file in each mod derivation's output dir
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ln -s $modDrv/*.zip $out
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done
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'';
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};
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modDrv = { allRecommendedMods, allOptionalMods }:
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{ src
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, name ? null
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, deps ? []
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, optionalDeps ? []
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, recommendedDeps ? []
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}: stdenv.mkDerivation {
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inherit src;
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# Use the name of the zip, but endstrip ".zip" and possibly the querystring that gets left in by fetchurl
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name = replaceStrings ["_"] ["-"] (if name != null then name else removeSuffix ".zip" (head (splitString "?" src.name)));
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deps = deps ++ optionals allOptionalMods optionalDeps
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++ optionals allRecommendedMods recommendedDeps;
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preferLocalBuild = true;
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buildCommand = ''
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mkdir -p $out
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srcBase=$(basename $src)
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srcBase=''${srcBase#*-} # strip nix hash
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srcBase=''${srcBase%\?*} # strip querystring leftover from fetchurl
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cp $src $out/$srcBase
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'';
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};
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}
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factorio-headless = callPackage ../games/factorio { releaseType = "headless"; };
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factorio-utils = callPackage ../games/factorio/utils.nix { };
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fairymax = callPackage ../games/fairymax {};
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fish-fillets-ng = callPackage ../games/fish-fillets-ng {};
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