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Add support for cross compiling to js-ghcjs
This platform doesn't have a C compiler, and so relies and the changes in the previous commit to work.
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@ -27,6 +27,8 @@ let
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"riscv32-linux" "riscv64-linux"
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"riscv32-linux" "riscv64-linux"
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"aarch64-none" "avr-none" "arm-none" "i686-none" "x86_64-none" "powerpc-none" "msp430-none" "riscv64-none" "riscv32-none"
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"aarch64-none" "avr-none" "arm-none" "i686-none" "x86_64-none" "powerpc-none" "msp430-none" "riscv64-none" "riscv32-none"
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"js-ghcjs"
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];
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];
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allParsed = map parse.mkSystemFromString all;
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allParsed = map parse.mkSystemFromString all;
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@ -121,9 +121,12 @@ stageFuns: let
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postStage = buildPackages: {
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postStage = buildPackages: {
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__raw = true;
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__raw = true;
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stdenv.cc =
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stdenv.cc =
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if buildPackages.stdenv.cc.isClang or false
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if buildPackages.stdenv.hasCC
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then buildPackages.clang
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then
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else buildPackages.gcc;
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if buildPackages.stdenv.cc.isClang or false
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then buildPackages.clang
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else buildPackages.gcc
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else buildPackages.stdenv.cc;
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};
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};
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in dfold folder postStage (_: {}) withAllowCustomOverrides
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in dfold folder postStage (_: {}) withAllowCustomOverrides
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@ -51,12 +51,18 @@ in lib.init bootStages ++ [
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extraBuildInputs = [ ]; # Old ones run on wrong platform
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extraBuildInputs = [ ]; # Old ones run on wrong platform
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allowedRequisites = null;
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allowedRequisites = null;
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hasCC = !targetPlatform.isGhcjs;
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cc = if crossSystem.useiOSPrebuilt or false
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cc = if crossSystem.useiOSPrebuilt or false
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then buildPackages.darwin.iosSdkPkgs.clang
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then buildPackages.darwin.iosSdkPkgs.clang
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else if crossSystem.useAndroidPrebuilt or false
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else if crossSystem.useAndroidPrebuilt or false
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then buildPackages."androidndkPkgs_${crossSystem.ndkVer}".clang
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then buildPackages."androidndkPkgs_${crossSystem.ndkVer}".clang
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else if targetPlatform.isGhcjs
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else if targetPlatform.isGhcjs
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then null
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# Need to use `throw` so tryEval for splicing works, ugh. Using
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# `null` or skipping the attribute would cause an eval failure
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# `tryEval` wouldn't catch, wrecking accessing previous stages
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# when there is a C compiler and everything should be fine.
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then throw "no C compile provided for this platform"
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else if crossSystem.useLLVM or false
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else if crossSystem.useLLVM or false
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then buildPackages.llvmPackages_8.lldClang
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then buildPackages.llvmPackages_8.lldClang
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else buildPackages.gcc;
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else buildPackages.gcc;
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