nixos/factorio: add allowedPlayers

This writes a whitelist file and instructs the server process to use it.
I opted not to give the same treatment to the banlist because (as
explained in the comments) mutability and persistence seems more
important for bans, and they're less often known in advance.
This commit is contained in:
Ben Millwood 2024-10-23 15:39:22 +01:00
parent 43377c06f3
commit c37e40d9ff

View File

@ -36,7 +36,9 @@ let
} // cfg.extraSettings;
serverSettingsString = builtins.toJSON (lib.filterAttrsRecursive (n: v: v != null) serverSettings);
serverSettingsFile = pkgs.writeText "server-settings.json" serverSettingsString;
serverAdminsFile = pkgs.writeText "server-adminlist.json" (builtins.toJSON cfg.admins);
playerListOption = name: list:
lib.optionalString (list != [])
"--${name}=${pkgs.writeText "${name}.json" (builtins.toJSON list)}";
modDir = pkgs.factorio-utils.mkModDirDrv cfg.mods cfg.mods-dat;
in
{
@ -59,6 +61,30 @@ in
'';
};
allowedPlayers = lib.mkOption {
# I would personally prefer for `allowedPlayers = []` to mean "no-one
# can connect" but Factorio seems to ignore empty whitelists (even with
# --use-server-whitelist) so we can't implement that behaviour, so we
# might as well match theirs.
type = lib.types.listOf lib.types.str;
default = [];
example = [ "Rseding91" "Oxyd" ];
description = ''
If non-empty, only these player names are allowed to connect. The game
will not be able to save any changes made in-game with the /whitelist
console command, though they will still take effect until the server
is restarted.
If empty, the whitelist defaults to open, but can be managed with the
in-game /whitelist console command (see: /help whitelist), which will
cause changes to be saved to the game's state directory (see also:
`stateDirName`).
'';
};
# Opting not to include the banlist in addition the the whitelist because:
# - banlists are not as often known in advance,
# - losing banlist changes on restart seems much more of a headache.
admins = lib.mkOption {
type = lib.types.listOf lib.types.str;
default = [];
@ -298,7 +324,9 @@ in
}"
(lib.optionalString cfg.loadLatestSave "--start-server-load-latest")
(lib.optionalString (cfg.mods != []) "--mod-directory=${modDir}")
(lib.optionalString (cfg.admins != []) "--server-adminlist=${serverAdminsFile}")
(playerListOption "server-adminlist" cfg.admins)
(playerListOption "server-whitelist" cfg.allowedPlayers)
(lib.optionalString (cfg.allowedPlayers != []) "--use-server-whitelist")
];
# Sandboxing