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sm64ex-coop: init at 0.pre+date=2022-05-14
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parent
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commit
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@ -1,71 +1,55 @@
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{ lib, stdenv
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{ lib
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, stdenv
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, fetchFromGitHub
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, python3
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, pkg-config
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, audiofile
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, SDL2
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, hexdump
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, requireFile
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, compileFlags ? [ ]
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, region ? "us"
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, baseRom ? requireFile {
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name = "baserom.${region}.z64";
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message = ''
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This nix expression requires that baserom.${region}.z64 is
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already part of the store. To get this file you can dump your Super Mario 64 cartridge's contents
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and add it to the nix store with nix-store --add-fixed sha256 <FILE>.
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Note that if you are not using a US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
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'';
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sha256 = {
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"us" = "17ce077343c6133f8c9f2d6d6d9a4ab62c8cd2aa57c40aea1f490b4c8bb21d91";
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"eu" = "c792e5ebcba34c8d98c0c44cf29747c8ee67e7b907fcc77887f9ff2523f80572";
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"jp" = "9cf7a80db321b07a8d461fe536c02c87b7412433953891cdec9191bfad2db317";
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}.${region};
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}
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, callPackage
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, autoPatchelfHook
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, branch
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}:
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stdenv.mkDerivation rec {
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pname = "sm64ex";
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version = "unstable-2021-11-30";
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{
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sm64ex = callPackage ./generic.nix {
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pname = "sm64ex";
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version = "0.pre+date=2021-11-30";
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src = fetchFromGitHub {
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owner = "sm64pc";
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repo = "sm64ex";
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rev = "db9a6345baa5acb41f9d77c480510442cab26025";
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sha256 = "sha256-q7JWDvNeNrDpcKVtIGqB1k7I0FveYwrfqu7ZZK7T8F8=";
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src = fetchFromGitHub {
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owner = "sm64pc";
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repo = "sm64ex";
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rev = "db9a6345baa5acb41f9d77c480510442cab26025";
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sha256 = "sha256-q7JWDvNeNrDpcKVtIGqB1k7I0FveYwrfqu7ZZK7T8F8=";
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};
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extraMeta = {
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homepage = "https://github.com/sm64pc/sm64ex";
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description = "Super Mario 64 port based off of decompilation";
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};
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};
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nativeBuildInputs = [ python3 pkg-config ];
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buildInputs = [ audiofile SDL2 hexdump ];
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sm64ex-coop = callPackage ./generic.nix {
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pname = "sm64ex-coop";
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version = "0.pre+date=2022-05-14";
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makeFlags = [ "VERSION=${region}" ] ++ compileFlags
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++ lib.optionals stdenv.isDarwin [ "OSX_BUILD=1" ];
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src = fetchFromGitHub {
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owner = "djoslin0";
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repo = "sm64ex-coop";
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rev = "8200b175607fe2939f067d496627c202a15fe24c";
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sha256 = "sha256-c1ZmMBtvYYcaJ/WxkZBVvNGVCeSXfm8NKe/BiAIJtks=";
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};
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inherit baseRom;
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extraNativeBuildInputs = [
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autoPatchelfHook
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];
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preBuild = ''
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patchShebangs extract_assets.py
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cp $baseRom ./baserom.${region}.z64
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'';
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installPhase = ''
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mkdir -p $out/bin
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cp build/${region}_pc/sm64.${region}.f3dex2e $out/bin/sm64ex
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'';
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enableParallelBuilding = true;
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meta = with lib; {
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homepage = "https://github.com/sm64pc/sm64ex";
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description = "Super Mario 64 port based off of decompilation";
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longDescription = ''
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Super Mario 64 port based off of decompilation.
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Note that you must supply a baserom yourself to extract assets from.
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If you are not using an US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
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If you would like to use patches sm64ex distributes as makeflags, add them to the "compileFlags" attribute.
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postInstall = let
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sharedLib = stdenv.hostPlatform.extensions.sharedLibrary;
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in ''
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mkdir -p $out/lib
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cp $src/lib/bass/libbass{,_fx}${sharedLib} $out/lib
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cp $src/lib/discordsdk/libdiscord_game_sdk${sharedLib} $out/lib
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'';
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license = licenses.unfree;
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maintainers = with maintainers; [ ivar ];
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platforms = platforms.unix;
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extraMeta = {
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homepage = "https://github.com/djoslin0/sm64ex-coop";
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description = "Super Mario 64 online co-op mod, forked from sm64ex";
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};
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};
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}
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}.${branch}
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83
pkgs/games/sm64ex/generic.nix
Normal file
83
pkgs/games/sm64ex/generic.nix
Normal file
@ -0,0 +1,83 @@
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{ pname
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, version
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, src
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, extraNativeBuildInputs ? [ ]
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, extraMeta ? {}
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, compileFlags ? [ ]
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, postInstall ? ""
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, region ? "us"
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, lib
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, stdenv
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, fetchFromGitHub
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, python3
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, pkg-config
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, audiofile
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, SDL2
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, hexdump
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, requireFile
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, baseRom ? requireFile {
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name = "baserom.${region}.z64";
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message = ''
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This nix expression requires that baserom.${region}.z64 is
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already part of the store. To get this file you can dump your Super Mario 64 cartridge's contents
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and add it to the nix store with nix-store --add-fixed sha256 <FILE>.
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Note that if you are not using a US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
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'';
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sha256 = {
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"us" = "17ce077343c6133f8c9f2d6d6d9a4ab62c8cd2aa57c40aea1f490b4c8bb21d91";
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"eu" = "c792e5ebcba34c8d98c0c44cf29747c8ee67e7b907fcc77887f9ff2523f80572";
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"jp" = "9cf7a80db321b07a8d461fe536c02c87b7412433953891cdec9191bfad2db317";
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}.${region};
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}
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}:
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stdenv.mkDerivation rec {
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inherit pname version src postInstall;
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nativeBuildInputs = [
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python3
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pkg-config
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hexdump
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] ++ extraNativeBuildInputs;
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buildInputs = [
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audiofile
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SDL2
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];
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enableParallelBuilding = true;
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makeFlags = [
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"VERSION=${region}"
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] ++ lib.optionals stdenv.isDarwin [
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"OSX_BUILD=1"
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] ++ compileFlags;
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preBuild = ''
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patchShebangs extract_assets.py
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ln -s ${baseRom} ./baserom.${region}.z64
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'';
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installPhase = ''
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runHook preInstall
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mkdir -p $out/bin
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cp build/${region}_pc/sm64.${region}.f3dex2e $out/bin/sm64ex
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runHook postInstall
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'';
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meta = with lib; {
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longDescription =
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extraMeta.description or "Super Mario 64 port based off of decompilation" + "\n" + ''
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Note that you must supply a baserom yourself to extract assets from.
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If you are not using an US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
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If you would like to use patches sm64ex distributes as makeflags, add them to the "compileFlags" attribute.
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'';
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mainProgram = "sm64ex";
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license = licenses.unfree;
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maintainers = with maintainers; [ ivar ];
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platforms = platforms.unix;
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} // extraMeta;
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}
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runescape = callPackage ../games/runescape-launcher { };
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sm64ex = callPackage ../games/sm64ex { };
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sm64ex = callPackage ../games/sm64ex {
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branch = "sm64ex";
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};
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sm64ex-coop = callPackage ../games/sm64ex {
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branch = "sm64ex-coop";
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};
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snipes = callPackage ../games/snipes { };
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