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ue4: use default llvm
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@ -1,4 +1,4 @@
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{ stdenv, writeScript, fetchurl, requireFile, unzip, clang_35, mono, which,
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{ stdenv, writeScript, fetchurl, requireFile, unzip, clang, mono, which,
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xorg, xdg-user-dirs }:
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let
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@ -70,7 +70,7 @@ stdenv.mkDerivation rec {
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cp -r . "$sharedir"
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'';
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buildInputs = [ clang_35 mono which xdg-user-dirs ];
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buildInputs = [ clang mono which xdg-user-dirs ];
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meta = {
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description = "A suite of integrated tools for game developers to design and build games, simulations, and visualizations";
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