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npush: init at 0.7
Also, adding a helper run-npush that takes care of preparing the game to run with the official levelset.
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47
pkgs/games/npush/default.nix
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47
pkgs/games/npush/default.nix
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{ lib
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, stdenv
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, fetchurl
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, ncurses
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}:
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stdenv.mkDerivation rec {
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pname = "npush";
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version = "0.7";
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src = fetchurl {
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url = "mirror://sourceforge/project/npush/${pname}/${version}/${pname}-${version}.tgz";
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hash = "sha256-8hbSsyeehzd4T3fUhDyebyI/oTHOHr3a8ArYAquivNk=";
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};
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outputs = [ "out" "doc" ];
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buildInputs = [
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ncurses
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];
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dontConfigure = true;
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makeFlags = [
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"CC=${stdenv.cc.targetPrefix}c++"
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];
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installPhase = ''
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runHook preInstall
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mkdir -p $out/bin $out/share/npush/levels $doc/share/doc/npush
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cp npush $out/bin/
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cp levels/* $out/share/npush/levels
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cp CHANGES COPYING CREDITS index.html \
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readme.txt screenshot1.png screenshot2.png $doc/share/doc/npush/
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runHook postInstall
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'';
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meta = with lib; {
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homepage = "http://npush.sourceforge.net/";
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description = "A Sokoban-like game";
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license = licenses.gpl2Plus;
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maintainers = with maintainers; [ AndersonTorres ];
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platforms = with platforms; unix;
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};
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}
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31
pkgs/games/npush/run.nix
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31
pkgs/games/npush/run.nix
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{ runtimeShell
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, symlinkJoin
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, writeShellScriptBin
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, npush
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}:
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let
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runScript = writeShellScriptBin "run-npush" ''
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set -euo pipefail
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CWD=$(pwd)
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if [ -d "./levels" ]; then
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echo "Directory ./levels found; skipping levelset copy"
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else
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echo "Directory ./levels not found; copying the official levelset to the current directory"
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mkdir -p ./levels
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cp ${npush}/share/npush/levels/* levels/
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chmod 644 levels/*
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fi
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echo "Now calling npush"
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exec "${npush}/bin/npush"
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'';
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in
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symlinkJoin {
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name = "run-npush-${npush.version}";
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paths = [
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npush
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runScript
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];
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}
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@ -30902,6 +30902,9 @@ with pkgs;
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njam = callPackage ../games/njam { };
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npush = callPackage ../games/npush { };
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run-npush = callPackage ../games/npush/run.nix { };
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newtonwars = callPackage ../games/newtonwars { };
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nudoku = callPackage ../games/nudoku { };
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