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gamescope: don't patch out force_fallback_for
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@ -24,7 +24,6 @@
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, openvr
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, stb
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, wlroots
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, libliftoff
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, libdecor
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, libdisplay-info
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, lib
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@ -55,9 +54,6 @@ stdenv.mkDerivation (finalAttrs: {
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};
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patches = [
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# Unvendor dependencies
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./use-pkgconfig.patch
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# Make it look for shaders in the right place
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./shaders-path.patch
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];
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@ -116,7 +112,6 @@ stdenv.mkDerivation (finalAttrs: {
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libavif
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libdrm
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libei
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libliftoff
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SDL2
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libdecor
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libinput
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@ -1,9 +0,0 @@
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--- a/meson.build
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+++ b/meson.build
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@@ -6,7 +6,6 @@ project(
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default_options: [
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'cpp_std=c++20',
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'warning_level=2',
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- 'force_fallback_for=wlroots,libliftoff,vkroots',
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],
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)
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