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Add SDL_gfx.
Contributed by Brian Gough <bjg@gnu.org>. svn path=/nixpkgs/trunk/; revision=21554
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pkgs/development/libraries/SDL_gfx/default.nix
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44
pkgs/development/libraries/SDL_gfx/default.nix
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@ -0,0 +1,44 @@
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{stdenv, fetchurl, SDL} :
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stdenv.mkDerivation rec {
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name = "SDL_gfx-2.0.20";
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src = fetchurl {
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url = "http://www.ferzkopp.net/Software/SDL_gfx-2.0/${name}.tar.gz";
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sha256 = "0dyc1sj0ymv2ghmlgwfb2c6r07scbgmi2dfhmnddsb27y8wjqz4q";
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};
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buildInputs = [ SDL ] ;
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configureFlags = "--disable-mmx";
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postInstall = "ln -s $out/include/SDL/*.h $out/include/";
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meta = {
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description = "SDL graphics drawing primitives and support functions";
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longDescription =
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'' The SDL_gfx library evolved out of the SDL_gfxPrimitives code
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which provided basic drawing routines such as lines, circles or
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polygons and SDL_rotozoom which implemented a interpolating
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rotozoomer for SDL surfaces.
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The current components of the SDL_gfx library are:
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* Graphic Primitives (SDL_gfxPrimitves.h)
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* Rotozoomer (SDL_rotozoom.h)
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* Framerate control (SDL_framerate.h)
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* MMX image filters (SDL_imageFilter.h)
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* Custom Blit functions (SDL_gfxBlitFunc.h)
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The library is backwards compatible to the above mentioned
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code. Its is written in plain C and can be used in C++ code.
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'';
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homepage = https://sourceforge.net/projects/sdlgfx/;
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license = "LGPLv2+";
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maintainers = [ stdenv.lib.maintainers.bjg ];
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platforms = stdenv.lib.platforms.all;
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};
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}
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@ -5073,6 +5073,10 @@ let
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pulseaudioSupport = false; # better go through ALSA
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};
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SDL_gfx = import ../development/libraries/SDL_gfx {
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inherit fetchurl stdenv SDL;
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};
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SDL_image = import ../development/libraries/SDL_image {
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inherit fetchurl stdenv SDL libjpeg libungif libtiff libpng;
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inherit (xlibs) libXpm;
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