diff --git a/pkgs/games/dwarf-fortress/df_permission b/pkgs/games/dwarf-fortress/df_permission/2010 similarity index 100% rename from pkgs/games/dwarf-fortress/df_permission rename to pkgs/games/dwarf-fortress/df_permission/2010 diff --git a/pkgs/games/dwarf-fortress/df_permission/2024 b/pkgs/games/dwarf-fortress/df_permission/2024 new file mode 100644 index 000000000000..cdea6958fabd --- /dev/null +++ b/pkgs/games/dwarf-fortress/df_permission/2024 @@ -0,0 +1,57 @@ +From: Tarn Adams +Date: Thu, 4 Apr 2024 20:18:35 -0700 +Subject: Re: Dwarf Fortress v50 Redistribution for NixOS +To: Morgan + +Yeah, it's fine to continue redistributing the classic version as before. + +Ah, yeah, I'm aware of the command line issue. Hopefully it can be cleaned +up with some of the other missing functionality like legends mode image +export. + +Tarn + +On Wed, Apr 3, 2024 at 1:26 AM Morgan wrote: + +> Tarn, +> +> I maintain the Dwarf Fortress package for NixOS (), +> and wanted to double check with you that packaging v50.x and later is +> still okay. One of our maintainers previously received permission, but +> that was 14(!) years ago: +> +> +> https://github.com/NixOS/nixpkgs/blob/master/pkgs/games/dwarf-fortress/df_permission +> +> Users installing Dwarf Fortress using Nix automatically pull the +> tar.bz2 classic builds from the Bay 12 Games site. The Nix package +> recipes make minor changes to some of the executable files; namely, +> patching paths to shared object files like SDL, ld-linux.so, and +> libc++ using patchelf. Users who install Nix or run NixOS can run this +> whole process automatically and have a working Dwarf Fortress with: +> +> `nix run nixpkgs#dwarf-fortress` +> +> We don't and can't distribute any of the files from Steam, though +> users who buy the game can link the Steam game data directory into +> their Nix Dwarf Fortress data directory and use the tile packs from +> the Steam version, if they like. +> +> ~ +> +> Enough of that formality: thanks for the game, it's a blast and a joy +> for the imagination. I use it to make maps for large scale (50+ +> people) D&D campaigns in Southern California. +> +> BTW, automatic world generation mode using the command line seems to +> be broken in v50.12. It navigates to the worldgen menu but doesn't get +> farther. I'm hoping I can release some Nix scripts that people can use +> to export world images and such in batch mode at some point, so I +> don't have to even mess with extracting the game files to get +> interesting map exports. +> +> Thanks, +> Morgan Jones +> ---- +> < We are failing in translating hyperreal concepts > -The Board +>