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godot_4: 4.0-beta16 -> 4.0-rc1 & use “hash =” instead of “sha256 =”
Changelog: <https://godotengine.org/article/release-candidate-godot-4-0-rc-1/> When you use the sha256 attribute, using a “sha256-” prefix is redundant, so this commit uses the hash attribute instead. Co-authored-by: Artturin <Artturin@artturin.com>
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@ -53,13 +53,13 @@ let
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in
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stdenv.mkDerivation rec {
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pname = "godot";
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version = "4.0-beta16";
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version = "4.0-rc1";
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src = fetchFromGitHub {
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owner = "godotengine";
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repo = "godot";
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rev = "518b9e5801a19229805fe837d7d0cf92920ad413";
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sha256 = "sha256-45x4moHOn/PWRazuJ/CBb3WYaPZqv4Sn8ZIugUSaVjY=";
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rev = "c4fb119f03477ad9a494ba6cdad211b35a8efcce";
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hash = "sha256-YJrm3or4QSzs+MDc06gY6TvUtWRgLST8RkdsomY8lZk=";
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};
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nativeBuildInputs = [
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