godot_4: 4.0-beta16 -> 4.0-rc1 & use “hash =” instead of “sha256 =”

Changelog: <https://godotengine.org/article/release-candidate-godot-4-0-rc-1/>

When you use the sha256 attribute, using a “sha256-” prefix is
redundant, so this commit uses the hash attribute instead.

Co-authored-by: Artturin <Artturin@artturin.com>
This commit is contained in:
Jason Yundt 2023-02-08 15:04:22 -05:00
parent 9943fcc75d
commit 54cb9661f3

View File

@ -53,13 +53,13 @@ let
in
stdenv.mkDerivation rec {
pname = "godot";
version = "4.0-beta16";
version = "4.0-rc1";
src = fetchFromGitHub {
owner = "godotengine";
repo = "godot";
rev = "518b9e5801a19229805fe837d7d0cf92920ad413";
sha256 = "sha256-45x4moHOn/PWRazuJ/CBb3WYaPZqv4Sn8ZIugUSaVjY=";
rev = "c4fb119f03477ad9a494ba6cdad211b35a8efcce";
hash = "sha256-YJrm3or4QSzs+MDc06gY6TvUtWRgLST8RkdsomY8lZk=";
};
nativeBuildInputs = [