nixos/tests/quake3.nix: Remove

This was a demo of the VM testing approach in an old paper but there's
no need to keep it around.
This commit is contained in:
Eelco Dolstra 2019-11-05 15:14:30 +01:00
parent aa98348f88
commit 50ea99cbc1
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2 changed files with 0 additions and 96 deletions

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@ -242,7 +242,6 @@ in
prosodyMysql = handleTest ./xmpp/prosody-mysql.nix {};
proxy = handleTest ./proxy.nix {};
quagga = handleTest ./quagga.nix {};
quake3 = handleTest ./quake3.nix {};
rabbitmq = handleTest ./rabbitmq.nix {};
radarr = handleTest ./radarr.nix {};
radicale = handleTest ./radicale.nix {};

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@ -1,95 +0,0 @@
import ./make-test-python.nix ({ pkgs, ...} :
let
# Build Quake with coverage instrumentation.
overrides = pkgs:
{
quake3game = pkgs.quake3game.override (args: {
stdenv = pkgs.stdenvAdapters.addCoverageInstrumentation args.stdenv;
});
};
# Only allow the demo data to be used (only if it's unfreeRedistributable).
unfreePredicate = pkg: with pkgs.lib; let
allowPackageNames = [ "quake3-demodata" "quake3-pointrelease" ];
allowLicenses = [ pkgs.lib.licenses.unfreeRedistributable ];
in elem pkg.pname allowPackageNames &&
elem (pkg.meta.license or null) allowLicenses;
in
rec {
name = "quake3";
meta = with pkgs.stdenv.lib.maintainers; {
maintainers = [ domenkozar eelco ];
};
# TODO: lcov doesn't work atm
#makeCoverageReport = true;
client =
{ pkgs, ... }:
{ imports = [ ./common/x11.nix ];
hardware.opengl.driSupport = true;
environment.systemPackages = [ pkgs.quake3demo ];
nixpkgs.config.packageOverrides = overrides;
nixpkgs.config.allowUnfreePredicate = unfreePredicate;
};
nodes =
{ server =
{ pkgs, ... }:
{ systemd.services.quake3-server =
{ wantedBy = [ "multi-user.target" ];
script =
"${pkgs.quake3demo}/bin/quake3-server +set g_gametype 0 " +
"+map q3dm7 +addbot grunt +addbot daemia 2> /tmp/log";
};
nixpkgs.config.packageOverrides = overrides;
nixpkgs.config.allowUnfreePredicate = unfreePredicate;
networking.firewall.allowedUDPPorts = [ 27960 ];
};
client1 = client;
client2 = client;
};
testScript =
''
start_all()
server.wait_for_unit("quake3-server")
client1.wait_for_x()
client2.wait_for_x()
client1.execute("quake3 +set r_fullscreen 0 +set name Foo +connect server &")
client2.execute("quake3 +set r_fullscreen 0 +set name Bar +connect server &")
server.wait_until_succeeds("grep -q 'Foo.*entered the game' /tmp/log")
server.wait_until_succeeds("grep -q 'Bar.*entered the game' /tmp/log")
server.sleep(10) # wait for a while to get a nice screenshot
client1.block()
server.sleep(20)
client1.screenshot("screen1")
client2.screenshot("screen2")
client1.unblock()
server.sleep(10)
client1.screenshot("screen3")
client2.screenshot("screen4")
client1.shutdown()
client2.shutdown()
server.stop_job("quake3-server")
'';
})