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nixos/tests/quake3.nix: Remove
This was a demo of the VM testing approach in an old paper but there's no need to keep it around.
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@ -242,7 +242,6 @@ in
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prosodyMysql = handleTest ./xmpp/prosody-mysql.nix {};
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proxy = handleTest ./proxy.nix {};
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quagga = handleTest ./quagga.nix {};
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quake3 = handleTest ./quake3.nix {};
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rabbitmq = handleTest ./rabbitmq.nix {};
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radarr = handleTest ./radarr.nix {};
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radicale = handleTest ./radicale.nix {};
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@ -1,95 +0,0 @@
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import ./make-test-python.nix ({ pkgs, ...} :
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let
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# Build Quake with coverage instrumentation.
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overrides = pkgs:
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{
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quake3game = pkgs.quake3game.override (args: {
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stdenv = pkgs.stdenvAdapters.addCoverageInstrumentation args.stdenv;
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});
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};
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# Only allow the demo data to be used (only if it's unfreeRedistributable).
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unfreePredicate = pkg: with pkgs.lib; let
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allowPackageNames = [ "quake3-demodata" "quake3-pointrelease" ];
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allowLicenses = [ pkgs.lib.licenses.unfreeRedistributable ];
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in elem pkg.pname allowPackageNames &&
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elem (pkg.meta.license or null) allowLicenses;
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in
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rec {
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name = "quake3";
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meta = with pkgs.stdenv.lib.maintainers; {
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maintainers = [ domenkozar eelco ];
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};
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# TODO: lcov doesn't work atm
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#makeCoverageReport = true;
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client =
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{ pkgs, ... }:
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{ imports = [ ./common/x11.nix ];
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hardware.opengl.driSupport = true;
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environment.systemPackages = [ pkgs.quake3demo ];
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nixpkgs.config.packageOverrides = overrides;
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nixpkgs.config.allowUnfreePredicate = unfreePredicate;
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};
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nodes =
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{ server =
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{ pkgs, ... }:
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{ systemd.services.quake3-server =
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{ wantedBy = [ "multi-user.target" ];
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script =
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"${pkgs.quake3demo}/bin/quake3-server +set g_gametype 0 " +
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"+map q3dm7 +addbot grunt +addbot daemia 2> /tmp/log";
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};
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nixpkgs.config.packageOverrides = overrides;
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nixpkgs.config.allowUnfreePredicate = unfreePredicate;
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networking.firewall.allowedUDPPorts = [ 27960 ];
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};
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client1 = client;
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client2 = client;
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};
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testScript =
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''
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start_all()
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server.wait_for_unit("quake3-server")
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client1.wait_for_x()
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client2.wait_for_x()
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client1.execute("quake3 +set r_fullscreen 0 +set name Foo +connect server &")
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client2.execute("quake3 +set r_fullscreen 0 +set name Bar +connect server &")
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server.wait_until_succeeds("grep -q 'Foo.*entered the game' /tmp/log")
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server.wait_until_succeeds("grep -q 'Bar.*entered the game' /tmp/log")
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server.sleep(10) # wait for a while to get a nice screenshot
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client1.block()
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server.sleep(20)
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client1.screenshot("screen1")
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client2.screenshot("screen2")
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client1.unblock()
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server.sleep(10)
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client1.screenshot("screen3")
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client2.screenshot("screen4")
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client1.shutdown()
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client2.shutdown()
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server.stop_job("quake3-server")
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'';
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})
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