mirror of
https://github.com/NixOS/nixpkgs.git
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eduke32: migrate to pkgs/by-name, format with nixfmt-rfc-style, 0-unstable-2024-02-17 -> 0-unstable-2024-07-26, add ion fury and fix wrappers (#311494)
This commit is contained in:
commit
463b8ced2a
195
pkgs/by-name/ed/eduke32/package.nix
Normal file
195
pkgs/by-name/ed/eduke32/package.nix
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@ -0,0 +1,195 @@
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{
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lib,
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stdenv,
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fetchFromGitLab,
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makeWrapper,
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pkg-config,
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nasm,
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makeDesktopItem,
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copyDesktopItems,
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alsa-lib,
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flac,
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gtk2,
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libvorbis,
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libvpx,
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libGL,
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SDL2,
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SDL2_mixer,
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darwin,
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graphicsmagick,
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}:
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let
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inherit (darwin.apple_sdk.frameworks)
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AGL
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Cocoa
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GLUT
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OpenGL
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;
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wrapper = "eduke32-wrapper";
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swWrapper = "voidsw-wrapper";
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furyWrapper = "fury-wrapper";
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in
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stdenv.mkDerivation (finalAttrs: {
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pname = "eduke32";
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version = "0-unstable-2024-07-26";
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src = fetchFromGitLab {
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domain = "voidpoint.io";
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owner = "terminx";
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repo = "eduke32";
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rev = "19c21b9ab10b0c17147c9ad951cc15279ed33f77";
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hash = "sha256-lwnx2tVjbHouB0vaT7Dh1Ozea8+7Az6e4Wn6HmxDxCo=";
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};
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patches = [
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# gdk-pixbuf-csource no longer supports bmp so convert to png
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# patch GNUMakefile to use graphicsmagick to convert bmp -> png
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./convert-bmp-to-png.diff
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];
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buildInputs =
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[
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flac
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libvorbis
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libvpx
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SDL2
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SDL2_mixer
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]
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++ lib.optionals stdenv.hostPlatform.isLinux [
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alsa-lib
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gtk2
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libGL
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]
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++ lib.optionals stdenv.hostPlatform.isDarwin [
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AGL
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Cocoa
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GLUT
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OpenGL
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];
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nativeBuildInputs =
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[
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makeWrapper
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pkg-config
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copyDesktopItems
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graphicsmagick
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]
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++ lib.optionals (stdenv.hostPlatform.system == "i686-linux") [
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nasm
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];
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postPatch =
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''
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substituteInPlace source/imgui/src/imgui_impl_sdl2.cpp \
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--replace-fail '#include <SDL.h>' '#include <SDL2/SDL.h>' \
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--replace-fail '#include <SDL_syswm.h>' '#include <SDL2/SDL_syswm.h>' \
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--replace-fail '#include <SDL_vulkan.h>' '#include <SDL2/SDL_vulkan.h>'
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''
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+ lib.optionalString stdenv.hostPlatform.isLinux ''
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for f in glad.c glad_wgl.c ; do
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substituteInPlace source/glad/src/$f \
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--replace-fail libGL.so ${libGL}/lib/libGL.so
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done
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'';
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makeFlags = [
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"SDLCONFIG=${SDL2}/bin/sdl2-config"
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# git rev-list --count HEAD
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"VC_REV=10593"
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"VC_HASH=${lib.substring 0 9 finalAttrs.src.rev}"
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"VC_BRANCH=master"
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];
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buildFlags = [
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"duke3d"
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"sw"
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];
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desktopItems = [
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(makeDesktopItem {
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name = "eduke32";
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icon = "eduke32";
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exec = "${wrapper}";
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comment = "Duke Nukem 3D port";
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desktopName = "Enhanced Duke Nukem 3D";
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genericName = "Duke Nukem 3D port";
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categories = [ "Game" ];
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})
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(makeDesktopItem {
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name = "voidsw";
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icon = "voidsw";
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exec = "${swWrapper}";
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comment = "Shadow Warrior eduke32 source port";
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desktopName = "VoidSW";
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genericName = "Shadow Warrior source port";
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categories = [ "Game" ];
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})
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(makeDesktopItem {
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name = "fury";
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icon = "fury";
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exec = "${furyWrapper}";
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comment = "Ion Fury eduke32 source port";
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desktopName = "Ion Fury";
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genericName = "Ion Fury source port";
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categories = [ "Game" ];
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})
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];
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enableParallelBuilding = true;
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installPhase =
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''
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runHook preInstall
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install -Dm755 -t $out/bin eduke32 mapster32 voidsw wangulator
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''
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+ lib.optionalString stdenv.hostPlatform.isLinux ''
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makeWrapper $out/bin/eduke32 $out/bin/${wrapper} \
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--set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \
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--add-flags '-j"$EDUKE32_DATA_DIR"' \
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--add-flags '-gamegrp DUKE3D.GRP'
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makeWrapper $out/bin/voidsw $out/bin/${swWrapper} \
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--set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \
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--add-flags '-j"$EDUKE32_DATA_DIR"'
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makeWrapper $out/bin/eduke32 $out/bin/${furyWrapper} \
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--set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \
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--add-flags '-j"$EDUKE32_DATA_DIR"' \
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--add-flags '-gamegrp FURY.GRP'
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mkdir -p $out/share/icons/hicolor/scalable/apps
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gm convert "./source/duke3d/rsrc/game_icon.ico[10]" $out/share/icons/hicolor/scalable/apps/eduke32.png
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install -Dm644 ./source/sw/rsrc/game_icon.svg $out/share/icons/hicolor/scalable/apps/voidsw.svg
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gm convert "./source/duke3d/rsrc/fury/game_icon.ico[4]" $out/share/icons/hicolor/scalable/apps/fury.png
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''
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+ lib.optionalString stdenv.hostPlatform.isDarwin ''
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mkdir -p $out/Applications/EDuke32.app/Contents/MacOS
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mkdir -p $out/Applications/Mapster32.app/Contents/MacOS
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mkdir -p $out/Applications/VoidSW.app/Contents/MacOS
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mkdir -p $out/Applications/Wangulator.app/Contents/MacOS
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cp -r platform/Apple/bundles/EDuke32.app/* $out/Applications/EDuke32.app/
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cp -r platform/Apple/bundles/Mapster32.app/* $out/Applications/Mapster32.app/
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cp -r platform/Apple/bundles/VoidSW.app/* $out/Applications/VoidSW.app/
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cp -r platform/Apple/bundles/Wangulator.app/* $out/Applications/Wangulator.app/
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ln -sf $out/bin/eduke32 $out/Applications/EDuke32.app/Contents/MacOS/eduke32
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ln -sf $out/bin/mapster32 $out/Applications/Mapster32.app/Contents/MacOS/mapster32
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ln -sf $out/bin/voidsw $out/Applications/VoidSW.app/Contents/MacOS/voidsw
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ln -sf $out/bin/wangulator $out/Applications/Wangulator.app/Contents/MacOS/wangulator
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''
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+ ''
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runHook postInstall
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'';
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meta = {
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description = "Enhanched port of Duke Nukem 3D for various platforms";
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homepage = "http://eduke32.com";
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license = with lib.licenses; [ gpl2Plus ];
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maintainers = with lib.maintainers; [
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qubitnano
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sander
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];
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platforms = lib.platforms.all;
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};
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})
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@ -1,156 +0,0 @@
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{ lib
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, stdenv
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, fetchFromGitLab
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, makeWrapper
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, pkg-config
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, nasm
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, makeDesktopItem
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, copyDesktopItems
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, alsa-lib
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, flac
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, gtk2
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, libvorbis
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, libvpx
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, libGL
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, SDL2
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, SDL2_mixer
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, AGL
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, Cocoa
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, GLUT
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, OpenGL
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, graphicsmagick
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}:
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let
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wrapper = "eduke32-wrapper";
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swWrapper = "voidsw-wrapper";
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in stdenv.mkDerivation (finalAttrs: {
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pname = "eduke32";
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version = "0-unstable-2024-02-17";
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src = fetchFromGitLab {
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domain = "voidpoint.io";
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owner = "terminx";
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repo = "eduke32";
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rev = "8afa42e388e0434b38979fdddc763363717a2727";
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hash = "sha256-dyZ4JtDBxsTDe9uQDWxJe7M74X7m+5wpEHm+i+s9hwo=";
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};
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patches = [
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# gdk-pixbuf-csource no longer supports bmp so convert to png
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# patch GNUMakefile to use graphicsmagick to convert bmp -> png
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./convert-bmp-to-png.diff
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];
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buildInputs = [
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flac
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libvorbis
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libvpx
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SDL2
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SDL2_mixer
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] ++ lib.optionals stdenv.hostPlatform.isLinux [
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alsa-lib
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gtk2
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libGL
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] ++ lib.optionals stdenv.hostPlatform.isDarwin [
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AGL
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Cocoa
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GLUT
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OpenGL
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];
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nativeBuildInputs = [
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makeWrapper
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pkg-config
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copyDesktopItems
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graphicsmagick
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] ++ lib.optionals (stdenv.hostPlatform.system == "i686-linux") [
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nasm
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];
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postPatch = ''
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substituteInPlace source/imgui/src/imgui_impl_sdl2.cpp \
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--replace-fail '#include <SDL.h>' '#include <SDL2/SDL.h>' \
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--replace-fail '#include <SDL_syswm.h>' '#include <SDL2/SDL_syswm.h>' \
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--replace-fail '#include <SDL_vulkan.h>' '#include <SDL2/SDL_vulkan.h>'
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'' + lib.optionalString stdenv.hostPlatform.isLinux ''
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for f in glad.c glad_wgl.c ; do
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substituteInPlace source/glad/src/$f \
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--replace-fail libGL.so ${libGL}/lib/libGL.so
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done
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'';
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makeFlags = [
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"SDLCONFIG=${SDL2}/bin/sdl2-config"
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];
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buildFlags = [
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"duke3d"
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"sw"
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];
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desktopItems = [
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(makeDesktopItem {
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name = "eduke32";
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icon = "eduke32";
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exec = "${wrapper}";
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comment = "Duke Nukem 3D port";
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desktopName = "Enhanced Duke Nukem 3D";
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genericName = "Duke Nukem 3D port";
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categories = [ "Game" ];
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})
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(makeDesktopItem {
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name = "voidsw";
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icon = "voidsw";
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exec = "${swWrapper}";
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comment = "Shadow Warrior eduke32 source port";
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desktopName = "VoidSW";
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genericName = "Shadow Warrior source port";
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categories = [ "Game" ];
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})
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];
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enableParallelBuilding = true;
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installPhase = ''
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runHook preInstall
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install -Dm755 -t $out/bin eduke32 mapster32 voidsw wangulator
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'' + lib.optionalString stdenv.hostPlatform.isLinux ''
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makeWrapper $out/bin/eduke32 $out/bin/${wrapper} \
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--set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \
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--add-flags '-g "$EDUKE32_DATA_DIR/DUKE3D.GRP"'
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makeWrapper $out/bin/voidsw $out/bin/${swWrapper} \
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--set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \
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--add-flags '-g"$EDUKE32_DATA_DIR/SW.GRP"'
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mkdir -p $out/share/icons/hicolor/scalable/apps
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gm convert "./source/duke3d/rsrc/game_icon.ico[10]" $out/share/icons/hicolor/scalable/apps/eduke32.png
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install -Dm644 ./source/sw/rsrc/game_icon.svg $out/share/icons/hicolor/scalable/apps/voidsw.svg
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'' + lib.optionalString stdenv.hostPlatform.isDarwin ''
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mkdir -p $out/Applications/EDuke32.app/Contents/MacOS
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mkdir -p $out/Applications/Mapster32.app/Contents/MacOS
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mkdir -p $out/Applications/VoidSW.app/Contents/MacOS
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mkdir -p $out/Applications/Wangulator.app/Contents/MacOS
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cp -r platform/Apple/bundles/EDuke32.app/* $out/Applications/EDuke32.app/
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cp -r platform/Apple/bundles/Mapster32.app/* $out/Applications/Mapster32.app/
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cp -r platform/Apple/bundles/VoidSW.app/* $out/Applications/VoidSW.app/
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cp -r platform/Apple/bundles/Wangulator.app/* $out/Applications/Wangulator.app/
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ln -sf $out/bin/eduke32 $out/Applications/EDuke32.app/Contents/MacOS/eduke32
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ln -sf $out/bin/mapster32 $out/Applications/Mapster32.app/Contents/MacOS/mapster32
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ln -sf $out/bin/voidsw $out/Applications/VoidSW.app/Contents/MacOS/voidsw
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ln -sf $out/bin/wangulator $out/Applications/Wangulator.app/Contents/MacOS/wangulator
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'' + ''
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runHook postInstall
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'';
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meta = {
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description = "Enhanched port of Duke Nukem 3D for various platforms";
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homepage = "http://eduke32.com";
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license = with lib.licenses; [ gpl2Plus ];
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maintainers = with lib.maintainers; [ mikroskeem sander ];
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platforms = lib.platforms.all;
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};
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})
|
@ -34520,10 +34520,6 @@ with pkgs;
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ecwolf = callPackage ../games/ecwolf { };
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eduke32 = callPackage ../games/eduke32 {
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inherit (darwin.apple_sdk.frameworks) AGL Cocoa GLUT OpenGL;
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};
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egoboo = callPackage ../games/egoboo { };
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eidolon = callPackage ../games/eidolon { };
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|
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