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ivan: init at 052
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@ -2770,6 +2770,11 @@
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github = "nocoolnametom";
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name = "Tom Doggett";
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};
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nonfreeblob = {
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email = "nonfreeblob@yandex.com";
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github = "nonfreeblob";
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name ="nonfreeblob";
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};
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notthemessiah = {
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email = "brian.cohen.88@gmail.com";
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github = "notthemessiah";
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44
pkgs/games/ivan/default.nix
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44
pkgs/games/ivan/default.nix
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@ -0,0 +1,44 @@
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{stdenv, fetchFromGitHub, libpng, cmake, SDL2, SDL2_mixer, pkgconfig, pcre}:
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stdenv.mkDerivation rec {
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name = "ivan-${version}";
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version = "052";
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src = fetchFromGitHub {
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owner = "Attnam";
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repo = "ivan";
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rev = "v${version}";
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sha256 = "1vvwb33jw4ppwsqlvaxq3b8npdzh9j9jfangyzszp5sfnnd7fj5b";
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};
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buildInputs = [SDL2 SDL2_mixer libpng pcre];
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nativeBuildInputs = [cmake pkgconfig];
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hardeningDisable = ["all"];
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# To store bone and high score files in ~/.ivan of the current user
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patches = [./homedir.patch];
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# Enable wizard mode
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cmakeFlags = ["-DCMAKE_CXX_FLAGS=-DWIZARD"];
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# Help CMake find SDL_mixer.h
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NIX_CFLAGS_COMPILE = "-I${SDL2_mixer}/include/SDL2";
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meta = with stdenv.lib; {
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description = "Graphical roguelike game";
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longDescription = ''
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Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which currently
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runs in Windows, DOS, Linux, and OS X. It features advanced bodypart and
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material handling, multi-colored lighting and, above all, deep gameplay.
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This is a fan continuation of IVAN by members of Attnam.com
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'';
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homepage = https://attnam.com/;
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license = licenses.gpl2Plus;
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platforms = platforms.linux;
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maintainers = with maintainers; [nonfreeblob];
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};
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}
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75
pkgs/games/ivan/homedir.patch
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75
pkgs/games/ivan/homedir.patch
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@ -0,0 +1,75 @@
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diff --git a/FeLib/Include/hscore.h b/FeLib/Include/hscore.h
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index 4caf3ff..1a02845 100644
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--- a/FeLib/Include/hscore.h
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+++ b/FeLib/Include/hscore.h
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@@ -31,11 +31,11 @@ class festring;
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class highscore
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{
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public:
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- highscore(cfestring& = HIGH_SCORE_FILENAME);
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+ highscore();
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truth Add(long, cfestring&);
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void Draw() const;
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- void Save(cfestring& = HIGH_SCORE_FILENAME) const;
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- void Load(cfestring& = HIGH_SCORE_FILENAME);
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+ void Save() const;
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+ void Load();
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truth LastAddFailed() const;
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void AddToFile(highscore*) const;
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truth MergeToFile(highscore*) const;
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diff --git a/FeLib/Source/hscore.cpp b/FeLib/Source/hscore.cpp
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index 2e5318d..ff9c174 100644
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--- a/FeLib/Source/hscore.cpp
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+++ b/FeLib/Source/hscore.cpp
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@@ -23,7 +23,7 @@ cfestring& highscore::GetEntry(int I) const { return Entry[I]; }
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long highscore::GetScore(int I) const { return Score[I]; }
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long highscore::GetSize() const { return Entry.size(); }
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-highscore::highscore(cfestring& File) : LastAdd(0xFF), Version(HIGH_SCORE_VERSION) { Load(File); }
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+highscore::highscore() : LastAdd(0xFF), Version(HIGH_SCORE_VERSION) { Load(); }
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truth highscore::Add(long NewScore, cfestring& NewEntry,
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time_t NewTime, long NewRandomID)
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@@ -98,8 +98,12 @@ void highscore::Draw() const
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List.Draw();
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}
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-void highscore::Save(cfestring& File) const
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+void highscore::Save() const
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{
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+ std::string buffer(getenv("HOME"));
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+ buffer.append("/.ivan/ivan-highscore.scores");
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+ cfestring& File = buffer.c_str();
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+
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outputfile HighScore(File);
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long CheckSum = HIGH_SCORE_VERSION + LastAdd;
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for(ushort c = 0; c < Score.size(); ++c)
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@@ -112,8 +116,12 @@ void highscore::Save(cfestring& File) const
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}
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/* This function needs much more error handling */
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-void highscore::Load(cfestring& File)
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+void highscore::Load()
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{
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+ std::string buffer(getenv("HOME"));
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+ buffer.append("/.ivan/ivan-highscore.scores");
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+ cfestring& File = buffer.c_str();
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+
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{
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inputfile HighScore(File, 0, false);
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diff --git a/Main/Source/game.cpp b/Main/Source/game.cpp
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index 8927305..c18e790 100644
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--- a/Main/Source/game.cpp
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+++ b/Main/Source/game.cpp
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@@ -2380,7 +2380,9 @@ festring game::GetDataDir()
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festring game::GetBoneDir()
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{
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#ifdef UNIX
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- return LOCAL_STATE_DIR "/Bones/";
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+ festring BoneDir;
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+ BoneDir << getenv("HOME") << "/.ivan/Bones/";
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+ return BoneDir;
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#endif
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#if defined(WIN32) || defined(__DJGPP__)
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@ -3159,6 +3159,8 @@ with pkgs;
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isync = callPackage ../tools/networking/isync { };
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isyncUnstable = callPackage ../tools/networking/isync/unstable.nix { };
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ivan = callPackage ../games/ivan { };
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jaaa = callPackage ../applications/audio/jaaa { };
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jackett = callPackage ../servers/jackett {
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