ivan: init at 052

This commit is contained in:
Grigory Chereshnev 2018-05-27 22:23:39 +03:00
parent d90eea8cff
commit 3d9cd5d0c5
4 changed files with 126 additions and 0 deletions

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@ -2770,6 +2770,11 @@
github = "nocoolnametom";
name = "Tom Doggett";
};
nonfreeblob = {
email = "nonfreeblob@yandex.com";
github = "nonfreeblob";
name ="nonfreeblob";
};
notthemessiah = {
email = "brian.cohen.88@gmail.com";
github = "notthemessiah";

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@ -0,0 +1,44 @@
{stdenv, fetchFromGitHub, libpng, cmake, SDL2, SDL2_mixer, pkgconfig, pcre}:
stdenv.mkDerivation rec {
name = "ivan-${version}";
version = "052";
src = fetchFromGitHub {
owner = "Attnam";
repo = "ivan";
rev = "v${version}";
sha256 = "1vvwb33jw4ppwsqlvaxq3b8npdzh9j9jfangyzszp5sfnnd7fj5b";
};
buildInputs = [SDL2 SDL2_mixer libpng pcre];
nativeBuildInputs = [cmake pkgconfig];
hardeningDisable = ["all"];
# To store bone and high score files in ~/.ivan of the current user
patches = [./homedir.patch];
# Enable wizard mode
cmakeFlags = ["-DCMAKE_CXX_FLAGS=-DWIZARD"];
# Help CMake find SDL_mixer.h
NIX_CFLAGS_COMPILE = "-I${SDL2_mixer}/include/SDL2";
meta = with stdenv.lib; {
description = "Graphical roguelike game";
longDescription = ''
Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which currently
runs in Windows, DOS, Linux, and OS X. It features advanced bodypart and
material handling, multi-colored lighting and, above all, deep gameplay.
This is a fan continuation of IVAN by members of Attnam.com
'';
homepage = https://attnam.com/;
license = licenses.gpl2Plus;
platforms = platforms.linux;
maintainers = with maintainers; [nonfreeblob];
};
}

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@ -0,0 +1,75 @@
diff --git a/FeLib/Include/hscore.h b/FeLib/Include/hscore.h
index 4caf3ff..1a02845 100644
--- a/FeLib/Include/hscore.h
+++ b/FeLib/Include/hscore.h
@@ -31,11 +31,11 @@ class festring;
class highscore
{
public:
- highscore(cfestring& = HIGH_SCORE_FILENAME);
+ highscore();
truth Add(long, cfestring&);
void Draw() const;
- void Save(cfestring& = HIGH_SCORE_FILENAME) const;
- void Load(cfestring& = HIGH_SCORE_FILENAME);
+ void Save() const;
+ void Load();
truth LastAddFailed() const;
void AddToFile(highscore*) const;
truth MergeToFile(highscore*) const;
diff --git a/FeLib/Source/hscore.cpp b/FeLib/Source/hscore.cpp
index 2e5318d..ff9c174 100644
--- a/FeLib/Source/hscore.cpp
+++ b/FeLib/Source/hscore.cpp
@@ -23,7 +23,7 @@ cfestring& highscore::GetEntry(int I) const { return Entry[I]; }
long highscore::GetScore(int I) const { return Score[I]; }
long highscore::GetSize() const { return Entry.size(); }
-highscore::highscore(cfestring& File) : LastAdd(0xFF), Version(HIGH_SCORE_VERSION) { Load(File); }
+highscore::highscore() : LastAdd(0xFF), Version(HIGH_SCORE_VERSION) { Load(); }
truth highscore::Add(long NewScore, cfestring& NewEntry,
time_t NewTime, long NewRandomID)
@@ -98,8 +98,12 @@ void highscore::Draw() const
List.Draw();
}
-void highscore::Save(cfestring& File) const
+void highscore::Save() const
{
+ std::string buffer(getenv("HOME"));
+ buffer.append("/.ivan/ivan-highscore.scores");
+ cfestring& File = buffer.c_str();
+
outputfile HighScore(File);
long CheckSum = HIGH_SCORE_VERSION + LastAdd;
for(ushort c = 0; c < Score.size(); ++c)
@@ -112,8 +116,12 @@ void highscore::Save(cfestring& File) const
}
/* This function needs much more error handling */
-void highscore::Load(cfestring& File)
+void highscore::Load()
{
+ std::string buffer(getenv("HOME"));
+ buffer.append("/.ivan/ivan-highscore.scores");
+ cfestring& File = buffer.c_str();
+
{
inputfile HighScore(File, 0, false);
diff --git a/Main/Source/game.cpp b/Main/Source/game.cpp
index 8927305..c18e790 100644
--- a/Main/Source/game.cpp
+++ b/Main/Source/game.cpp
@@ -2380,7 +2380,9 @@ festring game::GetDataDir()
festring game::GetBoneDir()
{
#ifdef UNIX
- return LOCAL_STATE_DIR "/Bones/";
+ festring BoneDir;
+ BoneDir << getenv("HOME") << "/.ivan/Bones/";
+ return BoneDir;
#endif
#if defined(WIN32) || defined(__DJGPP__)

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@ -3159,6 +3159,8 @@ with pkgs;
isync = callPackage ../tools/networking/isync { };
isyncUnstable = callPackage ../tools/networking/isync/unstable.nix { };
ivan = callPackage ../games/ivan { };
jaaa = callPackage ../applications/audio/jaaa { };
jackett = callPackage ../servers/jackett {