zdoom: 2.7.1 -> 2.8.1

This commit is contained in:
Nikolay Amiantov 2016-12-17 15:05:45 +03:00
parent 60903f7320
commit 1cc9d9ef2c

View File

@ -1,40 +1,57 @@
{ stdenv, fetchFromGitHub, cmake, fmod, mesa, SDL }:
{ stdenv, fetchurl, p7zip, cmake
, SDL2, openal, fluidsynth, soundfont-fluid, bzip2, zlib, libjpeg, game-music-emu
, libsndfile, mpg123 }:
stdenv.mkDerivation {
name = "zdoom-2.7.1";
src = fetchFromGitHub {
#url = "https://github.com/rheit/zdoom";
owner = "rheit";
repo = "zdoom";
rev = "2.7.1";
sha256 = "00bx4sgl9j1dyih7yysfq4ah6msxw8580g53p99jfym34ky5ppkh";
stdenv.mkDerivation rec {
name = "zdoom-${version}";
majorVersion = "2.8";
version = "${majorVersion}.1";
src = fetchurl {
url = "https://zdoom.org/files/zdoom/${majorVersion}/zdoom-${version}-src.7z";
sha256 = "0453fqrh9l00xwphfxni5qkf9y134n3s1mr1dvi5cbkxcva7j8bq";
};
buildInputs = [ cmake fmod mesa SDL ];
cmakeFlags = [
"-DFMOD_LIBRARY=${fmod}/lib/libfmodex.so"
"-DSDL_INCLUDE_DIR=${SDL.dev}/include"
nativeBuildInputs = [ p7zip cmake ];
buildInputs = [
SDL2 openal fluidsynth bzip2 zlib libjpeg game-music-emu libsndfile mpg123
];
NIX_CFLAGS_COMPILE = [ "-I ${SDL.dev}/include/SDL" ];
preConfigure = ''
sed s@zdoom.pk3@$out/share/zdoom.pk3@ -i src/version.h
'';
cmakeFlags = [
"-DFORCE_INTERNAL_GME=OFF"
"-DGME_INCLUDE_DIR=${game-music-emu}/include"
"-DGME_LIBRARIES=${game-music-emu}/lib/libgme.so"
];
installPhase = ''
mkdir -p $out/bin
cp zdoom $out/bin
mkdir -p $out/share
cp zdoom.pk3 $out/share
sourceRoot = ".";
enableParallelBuilding = true;
NIX_CFLAGS_LINK = [ "-lopenal" "-lfluidsynth" ];
preConfigure = ''
sed -i \
-e "s@/usr/share/sounds/sf2/@${soundfont-fluid}/share/soundfonts/@g" \
-e "s@FluidR3_GM.sf2@FluidR3_GM2-2.sf2@g" \
src/sound/music_fluidsynth_mididevice.cpp
'';
meta = {
homepage = http://zdoom.org/;
installPhase = ''
install -Dm755 zdoom "$out/lib/zdoom/zdoom"
for i in *.pk3; do
install -Dm644 "$i" "$out/lib/zdoom/$i"
done
mkdir -p $out/bin
ln -s $out/lib/zdoom/zdoom $out/bin/zdoom
'';
meta = with stdenv.lib; {
homepage = "http://zdoom.org/";
description = "Enhanced port of the official DOOM source code";
license = stdenv.lib.licenses.unfree;
maintainers = [ stdenv.lib.maintainers.lassulus ];
# Doom source license, MAME license
license = licenses.unfreeRedistributable;
platforms = platforms.linux;
maintainers = with maintainer;s [ lassulus ];
};
}