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Merge pull request #305118 from superherointj/godot-4.2.2-stable
godot_4: 4.2.1-stable -> 4.2.2-stable
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commit
123edd97fa
13
pkgs/by-name/go/godot_4-export-templates/package.nix
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13
pkgs/by-name/go/godot_4-export-templates/package.nix
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@ -0,0 +1,13 @@
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# Export templates is necessary for setting up Godot engine, it's used when exporting projects.
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# Godot applications/games packages needs to reference export templates.
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# Export templates version should be kept in sync with Godot version.
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# https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html#export-templates
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{ fetchzip, godot_4, ... }:
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fetchzip {
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pname = "export_templates";
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extension = "zip";
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url = "https://github.com/godotengine/godot/releases/download/${godot_4.version}/Godot_v${godot_4.version}_export_templates.tpz";
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hash = "sha256-eomGLH9lbZhl7VtHTWjJ5mxVt0Yg8LfnAnpqoCksPgs=";
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}
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@ -22,6 +22,7 @@
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, speechd
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, fontconfig
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, udev
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, withDebug ? false
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, withPlatform ? "linuxbsd"
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, withTarget ? "editor"
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, withPrecision ? "single"
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@ -43,14 +44,14 @@ let
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in
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stdenv.mkDerivation rec {
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pname = "godot4";
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version = "4.2.1-stable";
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commitHash = "b09f793f564a6c95dc76acc654b390e68441bd01";
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version = "4.2.2-stable";
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commitHash = "15073afe3856abd2aa1622492fe50026c7d63dc1";
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src = fetchFromGitHub {
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owner = "godotengine";
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repo = "godot";
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rev = commitHash;
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hash = "sha256-Q6Og1H4H2ygOryMPyjm6kzUB6Su6T9mJIp0alNAxvjQ=";
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hash = "sha256-anJgPEeHIW2qIALMfPduBVgbYYyz1PWCmPsZZxS9oHI=";
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};
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nativeBuildInputs = [
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@ -115,6 +116,7 @@ stdenv.mkDerivation rec {
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platform = withPlatform;
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target = withTarget;
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precision = withPrecision; # Floating-point precision level
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debug_symbols = withDebug;
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# Options from 'platform/linuxbsd/detect.py'
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pulseaudio = withPulseaudio; # Use PulseAudio
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@ -125,6 +127,8 @@ stdenv.mkDerivation rec {
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touch = withTouch; # Enable touch events
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};
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dontStrip = withDebug;
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outputs = [ "out" "man" ];
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installPhase = ''
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@ -142,12 +146,12 @@ stdenv.mkDerivation rec {
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cp icon.png "$out/share/icons/godot.png"
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'';
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meta = with lib; {
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meta = {
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homepage = "https://godotengine.org";
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description = "Free and Open Source 2D and 3D game engine";
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license = licenses.mit;
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license = lib.licenses.mit;
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platforms = [ "i686-linux" "x86_64-linux" "aarch64-linux" ];
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maintainers = with maintainers; [ shiryel ];
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maintainers = with lib.maintainers; [ shiryel superherointj ];
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mainProgram = "godot4";
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};
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}
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