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SDL2: fix creation of libSDL2main.a
It's required by a trigger rally update I will commit next. And other games use that too.
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@ -52,6 +52,8 @@ stdenv.mkDerivation rec {
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# https://bugzilla.libsdl.org/show_bug.cgi?id=1431
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# https://bugzilla.libsdl.org/show_bug.cgi?id=1431
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dontDisableStatic = true;
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dontDisableStatic = true;
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enableParallelBuilding = true;
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# XXX: By default, SDL wants to dlopen() PulseAudio, in which case
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# XXX: By default, SDL wants to dlopen() PulseAudio, in which case
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# we must arrange to add it to its RPATH; however, `patchelf' seems
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# we must arrange to add it to its RPATH; however, `patchelf' seems
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# to fail at doing this, hence `--disable-pulseaudio-shared'.
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# to fail at doing this, hence `--disable-pulseaudio-shared'.
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@ -62,6 +64,7 @@ stdenv.mkDerivation rec {
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};
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};
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postInstall = ''
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postInstall = ''
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moveToOutput lib/libSDL2main.a "$dev"
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rm $out/lib/*.a
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rm $out/lib/*.a
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moveToOutput bin/sdl2-config "$dev"
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moveToOutput bin/sdl2-config "$dev"
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'';
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'';
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