SDL: better pulseaudioSupport logic

This commit is contained in:
Jan Malakhovski 2015-10-01 20:14:52 +00:00
parent a99a634acf
commit 05f6e0fdaa

View File

@ -8215,7 +8215,9 @@ let
openglSupport = mesaSupported;
alsaSupport = stdenv.isLinux;
x11Support = !stdenv.isCygwin;
pulseaudioSupport = stdenv.isLinux;
pulseaudioSupport = if (config ? pulseaudio)
then config.pulseaudio
else stdenv.isLinux;
inherit (darwin.apple_sdk.frameworks) OpenGL CoreAudio CoreServices AudioUnit Kernel Cocoa;
};
@ -8237,7 +8239,7 @@ let
openglSupport = mesaSupported;
alsaSupport = stdenv.isLinux;
x11Support = !stdenv.isCygwin;
pulseaudioSupport = false; # better go through ALSA
pulseaudioSupport = config.pulseaudio or false; # better go through ALSA
inherit (darwin.apple_sdk.frameworks) AudioUnit Cocoa CoreAudio CoreServices ForceFeedback OpenGL;
};