nixpkgs/pkgs/servers/pulseaudio/default.nix

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{ stdenv, fetchurl, pkgconfig, gnum4, gdbm, libtool, glib, dbus, hal, avahi
, gconf, liboil, libX11, libICE, libSM, intltool, gettext
, libsamplerate, libsndfile, speex }:
stdenv.mkDerivation rec {
name = "pulseaudio-0.9.13";
src = fetchurl {
url = "http://0pointer.de/lennart/projects/pulseaudio/${name}.tar.gz";
sha256 = "0lwd5rcppyvcvy9n2j074k5mydgqszfvw6fnsjlz46gkda9vgydq";
};
buildInputs = [
pkgconfig gnum4 gdbm libtool glib dbus hal avahi gconf liboil
libsamplerate libsndfile speex
libX11 libICE libSM
intltool gettext
];
configureFlags = ''
--disable-solaris --disable-jack --disable-bluez --disable-polkit --with-x --enable-asyncdns --localstatedir=/var
'';
meta = {
description = "PulseAudio, a sound server for POSIX and Win32 systems";
longDescription = ''
PulseAudio is a sound server for POSIX and Win32 systems. A
sound server is basically a proxy for your sound applications.
It allows you to do advanced operations on your sound data as it
passes between your application and your hardware. Things like
transferring the audio to a different machine, changing the
sample format or channel count and mixing several sounds into
one are easily achieved using a sound server.
'';
homepage = http://www.pulseaudio.org/;
# Note: Practically, the server is under the GPL due to the
# dependency on `libsamplerate'. See `LICENSE' for details.
licenses = "LGPLv2+";
};
}