2021-01-11 07:54:33 +00:00
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{ lib, stdenv, fetchFromGitHub, which, pkg-config, SDL2, libGL, openalSoft
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2018-02-25 17:15:27 +00:00
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, curl, speex, opusfile, libogg, libvorbis, libopus, libjpeg, mumble, freetype
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2016-01-04 12:23:47 +00:00
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}:
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2019-08-13 21:52:01 +00:00
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stdenv.mkDerivation {
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2019-08-15 12:41:18 +00:00
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pname = "ioquake3-git";
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2020-12-29 17:28:03 +00:00
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version = "2020-12-26";
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2016-01-04 12:23:47 +00:00
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2016-03-03 12:13:26 +00:00
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src = fetchFromGitHub {
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owner = "ioquake";
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repo = "ioq3";
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2020-12-29 17:28:03 +00:00
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rev = "05180e32dcfb9a4552e1b9652b56127248a9950c";
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sha256 = "0hcxxa1ambpdwhg7nb5hvb32g49rl5p9dcflpzcv5cax9drn166i";
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2016-01-04 12:23:47 +00:00
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};
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2020-12-29 17:28:03 +00:00
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nativeBuildInputs = [ which pkg-config ];
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2018-02-25 17:15:27 +00:00
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buildInputs = [
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2019-06-03 15:38:23 +00:00
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SDL2 libGL openalSoft curl speex opusfile libogg libvorbis libopus libjpeg
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2018-02-25 17:15:27 +00:00
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freetype mumble
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];
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2016-01-04 12:23:47 +00:00
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enableParallelBuilding = true;
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makeFlags = [ "USE_INTERNAL_LIBS=0" "USE_FREETYPE=1" "USE_OPENAL_DLOPEN=0" "USE_CURL_DLOPEN=0" ];
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installTargets = [ "copyfiles" ];
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installFlags = [ "COPYDIR=$(out)" ];
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preInstall = ''
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mkdir -p $out/baseq3
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'';
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2021-01-11 07:54:33 +00:00
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meta = with lib; {
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2020-04-01 01:11:51 +00:00
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homepage = "https://ioquake3.org/";
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2016-01-04 12:23:47 +00:00
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description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena";
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2020-12-29 17:28:03 +00:00
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license = licenses.gpl2Only;
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2018-02-25 17:15:27 +00:00
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platforms = platforms.linux;
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2018-12-23 18:32:26 +00:00
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maintainers = with maintainers; [ rvolosatovs eelco abbradar ];
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2016-01-04 12:23:47 +00:00
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};
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}
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