nixpkgs/pkgs/games/quakespasm/default.nix

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{ lib, stdenv, SDL, SDL2, fetchurl, gzip, libvorbis, libmad, flac, libopus, opusfile, libogg, libxmp
, Cocoa, CoreAudio, CoreFoundation, IOKit, OpenGL
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, copyDesktopItems, makeDesktopItem, pkg-config
, useSDL2 ? stdenv.isDarwin # TODO: CoreAudio fails to initialize with SDL 1.x for some reason.
}:
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stdenv.mkDerivation rec {
pname = "quakespasm";
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version = "0.96.0";
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src = fetchurl {
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url = "mirror://sourceforge/quakespasm/quakespasm-${version}.tar.gz";
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sha256 = "sha256-Sa4lLALB3xpMGVjpKnzGl1OBEJcLOHDcFGEFsO0wwOw=";
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};
sourceRoot = "${pname}-${version}/Quake";
patches = lib.optionals stdenv.isDarwin [
# Makes Darwin Makefile use system libraries instead of ones from app bundle
./quakespasm-darwin-makefile-improvements.patch
];
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nativeBuildInputs = [
copyDesktopItems
pkg-config
];
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buildInputs = [
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gzip libvorbis libmad flac libopus opusfile libogg libxmp
(if useSDL2 then SDL2 else SDL)
] ++ lib.optionals stdenv.isDarwin [
Cocoa CoreAudio IOKit OpenGL
] ++ lib.optionals (stdenv.isDarwin && useSDL2) [
CoreFoundation
];
buildFlags = [
"DO_USERDIRS=1"
# Makefile defaults, set here to enforce consistency on Darwin build
"USE_CODEC_WAVE=1"
"USE_CODEC_MP3=1"
"USE_CODEC_VORBIS=1"
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"USE_CODEC_FLAC=1"
"USE_CODEC_OPUS=1"
"USE_CODEC_MIKMOD=0"
"USE_CODEC_UMX=0"
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"USE_CODEC_XMP=1"
"MP3LIB=mad"
"VORBISLIB=vorbis"
] ++ lib.optionals useSDL2 [
"SDL_CONFIG=sdl2-config"
"USE_SDL2=1"
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];
makefile = if (stdenv.isDarwin) then "Makefile.darwin" else "Makefile";
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preInstall = ''
mkdir -p "$out/bin"
substituteInPlace Makefile --replace "/usr/local/games" "$out/bin"
substituteInPlace Makefile.darwin --replace "/usr/local/games" "$out/bin"
'';
postInstall = lib.optionalString stdenv.isDarwin ''
# Let's build app bundle
mkdir -p $out/Applications/Quake.app/Contents/MacOS
mkdir -p $out/Applications/Quake.app/Contents/Resources
cp ../MacOSX/Info.plist $out/Applications/Quake.app/Contents/
cp ../MacOSX/QuakeSpasm.icns $out/Applications/Quake.app/Contents/Resources/
cp -r ../MacOSX/English.lproj $out/Applications/Quake.app/Contents/Resources/
ln -sf $out/bin/quake $out/Applications/Quake.app/Contents/MacOS/quake
substituteInPlace $out/Applications/Quake.app/Contents/Info.plist \
--replace '>''${EXECUTABLE_NAME}' '>quake'
substituteInPlace $out/Applications/Quake.app/Contents/Info.plist \
--replace '>''${PRODUCT_NAME}' '>QuakeSpasm'
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'';
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enableParallelBuilding = true;
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desktopItems = [
(makeDesktopItem {
name = "quakespasm";
exec = "quake";
desktopName = "Quakespasm";
categories = [ "Game" ];
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})
];
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meta = with lib; {
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description = "An engine for iD software's Quake";
homepage = "https://quakespasm.sourceforge.net/";
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longDescription = ''
QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake.
It includes support for 64 bit CPUs and custom music playback, a new sound driver,
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some graphical niceities, and numerous bug-fixes and other improvements.
Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one
works best for you. SDL is probably less buggy, but SDL2 has nicer features
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and smoother mouse input - though no CD support.
'';
platforms = platforms.unix;
maintainers = with maintainers; [ mikroskeem ];
mainProgram = "quake";
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};
}