nixpkgs/pkgs/games/darkplaces/default.nix

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

59 lines
1.4 KiB
Nix
Raw Normal View History

{ lib
, stdenv
, fetchFromGitHub
, zlib
, libjpeg
, SDL2
, libvorbis
}:
stdenv.mkDerivation rec {
2023-01-28 04:20:00 +00:00
pname = "darkplaces";
version = "unstable-2022-05-10";
src = fetchFromGitHub {
owner = "DarkPlacesEngine";
repo = "darkplaces";
rev = "f16954a9d40168253ac5d9890dabcf7dbd266cd9";
hash = "sha256-5KsUcgHbuzFUE6LcclqI8VPSFbXZzBnxzOBB9Kf8krI=";
};
buildInputs = [
zlib
libjpeg
SDL2
];
buildFlags = [ "release" ];
installPhase = ''
runHook preInstall
mkdir -p $out/bin
install -m755 darkplaces-sdl $out/bin/darkplaces
install -m755 darkplaces-dedicated $out/bin/darkplaces-dedicated
runHook postInstall
'';
postFixup = ''
patchelf \
--add-needed ${libvorbis}/lib/libvorbisfile.so \
--add-needed ${libvorbis}/lib/libvorbis.so \
$out/bin/darkplaces
'';
meta = with lib; {
homepage = "https://www.icculus.org/twilight/darkplaces/";
description = "A quake 1 engine implementation by LadyHavoc";
longDescription = ''
A game engine based on the Quake 1 engine by id Software.
It improves and builds upon the original 1996 engine by adding modern
rendering features, and expanding upon the engine's native game code
language QuakeC, as well as supporting additional map and model formats.
'';
maintainers = with maintainers; [ necrophcodr ];
license = licenses.gpl2Plus;
platforms = platforms.linux;
};
}