nixpkgs/pkgs/tools/compression/zstd/default.nix

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{ lib, stdenv, fetchFromGitHub, cmake, bash, gnugrep
, fixDarwinDylibNames
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, file
, legacySupport ? false
, static ? stdenv.hostPlatform.isStatic
# these need to be ran on the host, thus disable when cross-compiling
, buildContrib ? stdenv.hostPlatform == stdenv.buildPlatform
, doCheck ? stdenv.hostPlatform == stdenv.buildPlatform
}:
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stdenv.mkDerivation rec {
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pname = "zstd";
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version = "1.5.0";
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src = fetchFromGitHub {
owner = "facebook";
repo = "zstd";
rev = "v${version}";
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sha256 = "0icc0x89c35rq5bxd4d241vqxnz2i1qj2wwy01xls63p0z93brj7";
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};
nativeBuildInputs = [ cmake ]
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++ lib.optional stdenv.isDarwin fixDarwinDylibNames;
buildInputs = lib.optional stdenv.hostPlatform.isUnix bash;
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patches = [
# This patches makes sure we do not attempt to use the MD5 implementation
# of the host platform when running the tests
./playtests-darwin.patch
];
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postPatch = lib.optionalString (!static) ''
substituteInPlace build/cmake/CMakeLists.txt \
--replace 'message(SEND_ERROR "You need to build static library to build tests")' ""
substituteInPlace build/cmake/tests/CMakeLists.txt \
--replace 'libzstd_static' 'libzstd_shared'
sed -i \
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"1aexport ${lib.optionalString stdenv.isDarwin "DY"}LD_LIBRARY_PATH=$PWD/build_/lib" \
tests/playTests.sh
'';
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cmakeFlags = lib.attrsets.mapAttrsToList
(name: value: "-DZSTD_${name}:BOOL=${if value then "ON" else "OFF"}") {
BUILD_SHARED = !static;
BUILD_STATIC = static;
BUILD_CONTRIB = buildContrib;
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PROGRAMS_LINK_SHARED = !static;
LEGACY_SUPPORT = legacySupport;
BUILD_TESTS = doCheck;
};
cmakeDir = "../build/cmake";
dontUseCmakeBuildDir = true;
preConfigure = ''
mkdir -p build_ && cd $_
'';
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checkInputs = [ file ];
inherit doCheck;
checkPhase = ''
runHook preCheck
# Patch shebangs for playTests
patchShebangs ../programs/zstdgrep
ctest -R playTests # The only relatively fast test.
runHook postCheck
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'';
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preInstall = ''
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mkdir -p $bin/bin
substituteInPlace ../programs/zstdgrep \
--replace ":-grep" ":-${gnugrep}/bin/grep" \
--replace ":-zstdcat" ":-$bin/bin/zstdcat"
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substituteInPlace ../programs/zstdless \
--replace "zstdcat" "$bin/bin/zstdcat"
'' + lib.optionalString buildContrib ''
cp contrib/pzstd/pzstd $bin/bin/pzstd
'' + lib.optionalString stdenv.isDarwin ''
install_name_tool -change @rpath/libzstd.1.dylib $out/lib/libzstd.1.dylib $bin/bin/pzstd
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'';
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outputs = [ "bin" "dev" ]
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++ lib.optional stdenv.hostPlatform.isUnix "man"
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++ [ "out" ];
meta = with lib; {
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description = "Zstandard real-time compression algorithm";
longDescription = ''
Zstd, short for Zstandard, is a fast lossless compression algorithm,
targeting real-time compression scenarios at zlib-level compression
ratio. Zstd can also offer stronger compression ratio at the cost of
compression speed. Speed/ratio trade-off is configurable by small
increment, to fit different situations. Note however that decompression
speed is preserved and remain roughly the same at all settings, a
property shared by most LZ compression algorithms, such as zlib.
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'';
homepage = "https://facebook.github.io/zstd/";
changelog = "https://github.com/facebook/zstd/blob/v${version}/CHANGELOG";
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license = with licenses; [ bsd3 ]; # Or, at your opinion, GPL-2.0-only.
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platforms = platforms.all;
maintainers = with maintainers; [ orivej ];
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};
}