nixpkgs/pkgs/games/osu-lazer/default.nix

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{ lib
, stdenvNoCC
, buildDotnetModule
, fetchFromGitHub
, makeDesktopItem
, copyDesktopItems
, ffmpeg
, alsa-lib
, SDL2
, lttng-ust
, numactl
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, dotnetCorePackages
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, libglvnd
, xorg
, udev
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}:
buildDotnetModule rec {
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pname = "osu-lazer";
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version = "2022.1228.0";
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src = fetchFromGitHub {
owner = "ppy";
repo = "osu";
rev = version;
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sha256 = "sha256-mFgNNt1+fWDfFZcxtwvoIurAhkCGPCDSXMq/lc8qITo=";
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};
projectFile = "osu.Desktop/osu.Desktop.csproj";
nugetDeps = ./deps.nix;
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nativeBuildInputs = [ copyDesktopItems ];
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runtimeDeps = [
ffmpeg
alsa-lib
SDL2
lttng-ust
numactl
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# needed to avoid:
# Failed to create SDL window. SDL Error: Could not initialize OpenGL / GLES library
libglvnd
# needed for the window to actually appear
xorg.libXi
# needed to avoid in runtime.log:
# [verbose]: SDL error log [debug]: Failed loading udev_device_get_action: /nix/store/*-osu-lazer-*/lib/osu-lazer/runtimes/linux-x64/native/libSDL2.so: undefined symbol: _udev_device_get_action
# [verbose]: SDL error log [debug]: Failed loading libudev.so.1: libudev.so.1: cannot open shared object file: No such file or directory
udev
];
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executables = [ "osu!" ];
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fixupPhase = ''
runHook preFixup
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for i in 16 32 48 64 96 128 256 512 1024; do
install -D ./assets/lazer.png $out/share/icons/hicolor/''${i}x$i/apps/osu\!.png
done
ln -sft $out/lib/${pname} ${SDL2}/lib/libSDL2${stdenvNoCC.hostPlatform.extensions.sharedLibrary}
cp -f ${./osu.runtimeconfig.json} "$out/lib/${pname}/osu!.runtimeconfig.json"
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runHook postFixup
'';
desktopItems = [(makeDesktopItem {
desktopName = "osu!";
name = "osu";
exec = "osu!";
icon = "osu!";
comment = meta.description;
type = "Application";
categories = [ "Game" ];
})];
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meta = with lib; {
description = "Rhythm is just a *click* away";
homepage = "https://osu.ppy.sh";
license = with licenses; [
mit
cc-by-nc-40
unfreeRedistributable # osu-framework contains libbass.so in repository
];
maintainers = with maintainers; [ oxalica thiagokokada ];
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platforms = [ "x86_64-linux" ];
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mainProgram = "osu!";
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};
passthru.updateScript = ./update.sh;
}