2022-06-02 21:02:33 +00:00
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{ lib
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, stdenv
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, fetchzip
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, autoPatchelfHook
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, makeWrapper
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, mono
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, openal
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2022-08-25 12:22:00 +00:00
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, libGL
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2022-06-02 21:02:33 +00:00
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}:
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stdenv.mkDerivation rec {
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pname = "famistudio";
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2022-12-22 13:17:00 +00:00
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version = "4.0.6";
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2022-06-02 21:02:33 +00:00
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src = fetchzip {
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url = "https://github.com/BleuBleu/FamiStudio/releases/download/${version}/FamiStudio${lib.strings.concatStrings (lib.splitVersion version)}-LinuxAMD64.zip";
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stripRoot = false;
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2022-12-22 13:17:00 +00:00
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sha256 = "sha256-Se9EIQTjZQM5qqzlEB4hGVRHDFdu6GecNGpw9gYMbW4=";
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2022-06-02 21:02:33 +00:00
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};
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2022-08-25 12:22:00 +00:00
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nativeBuildInputs = [
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autoPatchelfHook
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makeWrapper
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];
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2022-06-02 21:02:33 +00:00
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2022-08-25 12:22:00 +00:00
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buildInputs = [
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mono
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openal
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libGL
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];
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2022-06-02 21:02:33 +00:00
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dontConfigure = true;
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dontBuild = true;
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installPhase = ''
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runHook preInstall
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mkdir -p $out/{bin,lib/famistudio}
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mv * $out/lib/famistudio
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makeWrapper ${mono}/bin/mono $out/bin/famistudio \
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--add-flags $out/lib/famistudio/FamiStudio.exe \
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2022-08-25 12:22:00 +00:00
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--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ libGL ]}
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2022-06-02 21:02:33 +00:00
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2022-08-25 12:22:00 +00:00
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# Bundled openal lib freezes the application
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2022-06-02 21:02:33 +00:00
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rm $out/lib/famistudio/libopenal32.so
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2022-08-25 12:22:00 +00:00
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ln -s ${openal}/lib/libopenal.so $out/lib/famistudio/libopenal32.so
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2022-06-02 21:02:33 +00:00
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runHook postInstall
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'';
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meta = with lib; {
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homepage = "https://famistudio.org/";
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description = "NES Music Editor";
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longDescription = ''
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FamiStudio is very simple music editor for the Nintendo Entertainment System
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or Famicom. It is targeted at both chiptune artists and NES homebrewers.
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'';
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license = licenses.mit;
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# Maybe possible to build from source but I'm not too familiar with C# packaging
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sourceProvenance = with lib.sourceTypes; [ binaryNativeCode ];
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maintainers = with maintainers; [ OPNA2608 ];
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platforms = [ "x86_64-linux" ];
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};
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}
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