2018-02-24 12:06:44 +00:00
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{ stdenv, buildEnv, lib, fetchurl, libGL, ioquake3, makeWrapper }:
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2016-01-04 12:36:49 +00:00
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{ paks, name ? (stdenv.lib.head paks).name, description ? "" }:
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2006-01-27 23:51:36 +00:00
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2016-09-24 09:49:34 +00:00
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let
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2018-02-24 12:06:44 +00:00
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libPath = lib.makeLibraryPath [ libGL stdenv.cc.cc ];
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2016-09-24 09:49:34 +00:00
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env = buildEnv {
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name = "quake3-env";
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paths = [ ioquake3 ] ++ paks;
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};
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2016-01-04 12:36:49 +00:00
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2016-09-24 09:49:34 +00:00
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in stdenv.mkDerivation {
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name = "${name}-${ioquake3.name}";
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2008-06-14 20:55:48 +00:00
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2016-01-04 12:36:49 +00:00
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nativeBuildInputs = [ makeWrapper ];
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2016-09-24 09:49:34 +00:00
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buildCommand = ''
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mkdir -p $out/bin
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# We add Mesa to the end of $LD_LIBRARY_PATH to provide fallback
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# software rendering. GCC is needed so that libgcc_s.so can be found
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# when Mesa is used.
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makeWrapper ${env}/ioquake3.* $out/bin/quake3 \
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--suffix-each LD_LIBRARY_PATH ':' "${libPath}" \
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--add-flags "+set fs_basepath ${env} +set r_allowSoftwareGL 1"
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2006-10-11 16:45:55 +00:00
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2016-09-24 09:49:34 +00:00
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makeWrapper ${env}/ioq3ded.* $out/bin/quake3-server \
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--add-flags "+set fs_basepath ${env}"
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'';
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2016-01-04 12:36:49 +00:00
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2006-10-11 16:45:55 +00:00
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meta = {
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inherit description;
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};
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2006-01-27 23:51:36 +00:00
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}
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