nixpkgs/pkgs/development/libraries/chipmunk/default.nix

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{ stdenv, fetchurl, cmake, freeglut, libGLU, libGL, glfw2, glew, libX11, xorgproto
, libXi, libXmu, fetchpatch, libXrandr
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}:
stdenv.mkDerivation rec {
pname = "chipmunk";
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majorVersion = "7";
version = "${majorVersion}.0.3";
src = fetchurl {
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url = "https://chipmunk-physics.net/release/Chipmunk-${majorVersion}.x/Chipmunk-${version}.tgz";
sha256 = "06j9cfxsyrrnyvl7hsf55ac5mgff939mmijliampphlizyg0r2q4";
};
patches = [
(fetchpatch {
url = "https://github.com/slembcke/Chipmunk2D/commit/9a051e6fb970c7afe09ce2d564c163b81df050a8.patch";
sha256 = "0ps8bjba1k544vcdx5w0qk7gcjq94yfigxf67j50s63yf70k2n70";
})
];
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nativeBuildInputs = [ cmake ];
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buildInputs =
[ freeglut libGLU libGL glfw2 glew libX11 xorgproto libXi libXmu libXrandr ];
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postInstall = ''
mkdir -p $out/bin
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cp demo/chipmunk_demos $out/bin
'';
meta = with stdenv.lib; {
description = "A fast and lightweight 2D game physics library";
homepage = "http://chipmunk2d.net/";
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license = licenses.mit;
platforms = platforms.unix; # supports Windows and MacOS as well, but those require more work
};
}