nixpkgs/pkgs/development/libraries/bullet/roboschool-fork.nix

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2019-11-10 16:44:34 +00:00
{ stdenv, fetchFromGitHub, cmake, libGLU, libGL, freeglut
, Cocoa, OpenGL
}:
2019-08-13 21:52:01 +00:00
stdenv.mkDerivation {
pname = "bullet";
version = "2019-03-27";
src = fetchFromGitHub {
owner = "olegklimov";
repo = "bullet3";
# roboschool needs the HEAD of a specific branch of this fork, see
# https://github.com/openai/roboschool/issues/126#issuecomment-421643980
# https://github.com/openai/roboschool/pull/62
# https://github.com/openai/roboschool/issues/124
rev = "3687507ddc04a15de2c5db1e349ada3f2b34b3d6";
sha256 = "1wd7vj9136dl7lfb8ll0rc2fdl723y3ls9ipp7657yfl2xrqhvkb";
};
nativeBuildInputs = [ cmake ];
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buildInputs = stdenv.lib.optionals stdenv.isLinux [ libGLU libGL freeglut ]
++ stdenv.lib.optionals stdenv.isDarwin [ Cocoa OpenGL ];
patches = [ ./gwen-narrowing.patch ];
postPatch = stdenv.lib.optionalString stdenv.isDarwin ''
sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
'';
cmakeFlags = [
"-DBUILD_SHARED_LIBS=ON"
"-DBUILD_CPU_DEMOS=OFF"
"-DINSTALL_EXTRA_LIBS=ON"
] ++ stdenv.lib.optionals stdenv.isDarwin [
"-DOPENGL_FOUND=true"
"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
"-DBUILD_BULLET2_DEMOS=OFF"
"-DBUILD_UNIT_TESTS=OFF"
];
meta = with stdenv.lib; {
description = "A professional free 3D Game Multiphysics Library";
longDescription = ''
Bullet 3D Game Multiphysics Library provides state of the art collision
detection, soft body and rigid body dynamics.
'';
homepage = "http://bulletphysics.org";
license = licenses.zlib;
platforms = platforms.unix;
};
}